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How often would you say it's appropriate to use the Guidance Cantrip?
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<blockquote data-quote="Xetheral" data-source="post: 7358074" data-attributes="member: 6802765"><p>For more fun, take <em>Guidance</em> (via any source), three levels of Mastermind Rogue, and the Historian feat. Now you can single-handedly aid your allies' ability checks with Advantage AND 1d4, often adding your proficiency bonus too. Concepts such as a Creepy Oracle, a Busybody Elder, a Sprit-listening Shaman, or a Learned Sage would all be appropriate.</p><p></p><p>One my favorite characters to play was such a Busybody Elder who also took Natural Leader and Gourmand. His role in the party was "camp cook", and he loudy provided unasked-for advice (while gesticulating expansively with his Ladle of the Pact Keeper) whenever the opportunity arose. <em>Guidance</em> became a fun, interactive element of the game, rather than just a spammed passive bonus.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7358074, member: 6802765"] For more fun, take [I]Guidance[/I] (via any source), three levels of Mastermind Rogue, and the Historian feat. Now you can single-handedly aid your allies' ability checks with Advantage AND 1d4, often adding your proficiency bonus too. Concepts such as a Creepy Oracle, a Busybody Elder, a Sprit-listening Shaman, or a Learned Sage would all be appropriate. One my favorite characters to play was such a Busybody Elder who also took Natural Leader and Gourmand. His role in the party was "camp cook", and he loudy provided unasked-for advice (while gesticulating expansively with his Ladle of the Pact Keeper) whenever the opportunity arose. [I]Guidance[/I] became a fun, interactive element of the game, rather than just a spammed passive bonus. [/QUOTE]
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How often would you say it's appropriate to use the Guidance Cantrip?
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