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How old does he look?
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<blockquote data-quote="Water Bob" data-source="post: 5838384" data-attributes="member: 92305"><p>Ah-ha. I was starting to suspect as such.</p><p> </p><p>That's some of our communication error, right there. In the Conan RPG, there's only one class like that--the Commoner. </p><p> </p><p>You set up the Commoner's feats and skills to get him to where you want him to be. A D&D RPG Warrior would be a Conan RPG Commoner with skills and feats boosting combat ability. A D&D Aristocrat would be a Conan Commoner with skills and feats devoted to interpersonal abilities. Etc.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yes. The same in Conan. Commoners are typically illiterate (or spend two skill points to be literate). They do get racial perks and benefits, but throw stats using 3d6, arrange to taste (instead of 4d6, drop lowest, for PCs). Commoner level cap is 10 (PC level cap is 20).</p><p> </p><p>Commoners can multi-class, but they use d4 hit die, have their own class skill list, get 3 + INT mod per level skill points, and are limited to one simple weapon proficiency unless a Feat is used. They do get Skill Focus as bonus feats at level 5 and 10.</p><p> </p><p>So, yes, weaker than standard Conan character classes.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Good idea. We definitley have different perspectives on this.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>That is actually in the OP, in a round-about way.</p><p> </p><p>And, I think the same is true for the Conan RPG.</p><p> </p><p>In the OP, I say the quote below, which jives with your DMG quote.</p><p> </p><p></p><p> </p><p> </p><p>Therefore, if an NPC is not a "cut above average", then he's 3rd level or less--which is basically what your DMG quote is saying.</p><p> </p><p>I think the confusion is in the chart. A 54 year old is no where near 2nd level on the chart. "Type" of experience is important, and the GM should always adjust for it.</p><p> </p><p>In fact, one of the first things I say in the OP is this:</p><p> </p><p></p><p> </p><p> </p><p> </p><p>Moving on...</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I still see that it does. One just has to understand the relationship and the exceptions.</p><p> </p><p>Take a look at this quote from the OP:</p><p> </p><p></p><p> </p><p>Really, the NPCs can be anything the GM needs them to be. The system presented in the OP is just a rule of thumb--a starting point--an average.</p><p> </p><p>The barkeep I give you in that example is an 11th level character--which makes him a pretty strong NPC (kinda the point I was making in the example). That same character could be a 5th level character: Commoner (Bar Keep) 3 / Thief 1 / Fighter 1. Or, he could be whatever the story needs.</p><p></p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I don't see fundamental differences in the level descriptions, but the Commoner class point is obvious.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5838384, member: 92305"] Ah-ha. I was starting to suspect as such. That's some of our communication error, right there. In the Conan RPG, there's only one class like that--the Commoner. You set up the Commoner's feats and skills to get him to where you want him to be. A D&D RPG Warrior would be a Conan RPG Commoner with skills and feats boosting combat ability. A D&D Aristocrat would be a Conan Commoner with skills and feats devoted to interpersonal abilities. Etc. Yes. The same in Conan. Commoners are typically illiterate (or spend two skill points to be literate). They do get racial perks and benefits, but throw stats using 3d6, arrange to taste (instead of 4d6, drop lowest, for PCs). Commoner level cap is 10 (PC level cap is 20). Commoners can multi-class, but they use d4 hit die, have their own class skill list, get 3 + INT mod per level skill points, and are limited to one simple weapon proficiency unless a Feat is used. They do get Skill Focus as bonus feats at level 5 and 10. So, yes, weaker than standard Conan character classes. Good idea. We definitley have different perspectives on this. That is actually in the OP, in a round-about way. And, I think the same is true for the Conan RPG. In the OP, I say the quote below, which jives with your DMG quote. Therefore, if an NPC is not a "cut above average", then he's 3rd level or less--which is basically what your DMG quote is saying. I think the confusion is in the chart. A 54 year old is no where near 2nd level on the chart. "Type" of experience is important, and the GM should always adjust for it. In fact, one of the first things I say in the OP is this: Moving on... I still see that it does. One just has to understand the relationship and the exceptions. Take a look at this quote from the OP: Really, the NPCs can be anything the GM needs them to be. The system presented in the OP is just a rule of thumb--a starting point--an average. The barkeep I give you in that example is an 11th level character--which makes him a pretty strong NPC (kinda the point I was making in the example). That same character could be a 5th level character: Commoner (Bar Keep) 3 / Thief 1 / Fighter 1. Or, he could be whatever the story needs. I don't see fundamental differences in the level descriptions, but the Commoner class point is obvious. [/QUOTE]
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