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How old does he look?
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<blockquote data-quote="Water Bob" data-source="post: 5838484" data-attributes="member: 92305"><p>LOL. OK.</p><p> </p><p>I was honest with you above, though.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Remember, the level "assumptions" in the OP aren't assumptions. They're straight out of the Conan RPG Core Rulebook, 2E, pg. 11-12.</p><p> </p><p>Yes, the OP is focused on the game that I play, the Conan RPG. Which is a human-centric gaming universe.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yeah, that can be a problem with the basic D&D game universe.</p><p> </p><p>Luckily, I don't have to worry about such abnormalities with the Conan RPG.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue">RE: Experience, Age, and Character Level</span></p><p> </p><p>Yes, there is a correlation beween all three.</p><p> </p><p>By definition, a character's level is based on his experience. The more experience he has, the better he is, the more XP he's got, the higher level the character becomes.</p><p> </p><p>And, it stands to reason that two characters, doing the same job, for different amounts of time, will result in the character who does it longer having more experience--thus having a higher level. So, age is <em>loosely</em> correlated to level.</p><p> </p><p>I say "loosely" becuase even I can think of examples where the young guy is just better at a job than the old veteran. Still, it is generally true that the more experince one has, the longer he's done it, the older he is, the higher his character level.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>I think what makes some of you on this thread think that there is no correlation between character level and age is the fact that most NPCs never reach 4th level. Most people in the game world are level 1-2, with their supervisors being level 3, no matter their age.</p><p> </p><p>You just have to get your head around how fast these characters advance--which is very, very slooooly.</p><p> </p><p>A good realworld example comes from my reply to Gray Lensman's post. I made the NPC as strong as I thought reasonable given that we were focused on that NPC in my reply. </p><p> </p><p>But, let's take the opposite approach and make the character a faceless, random, quickly made up guard.</p><p> </p><p>Remember, we're playing a d20 Modern game with an emphasis (like most RPGs) on combat. In this case, instead of making the character a 7th level featured NPC as I did in my replay (Soldier 5 / Civilian 2), lets envision the character as the quickie NPC guard that I speak of above.</p><p> </p><p>In this case, all that really matters is the character's military background. And, let's say that the character did not spend a ton of time in combat situations. In fact, since he was a Personal Admin Specialist, let's say that of his 13 years in the Army, lets say that 3 years were spent training as a Green Beret/Scout and 10 years were spent as a Personal Admin Spec.</p><p> </p><p>Now, we've got to remove those two bonus levels the GM gave him AND think of lowering the average rule of thumb of level 5 that the chart suggests. We remove these levels BECAUSE the character didn't gain a lot of extra experience.</p><p> </p><p>Of the 13 years in the Army, only 3 years provide the experience we're looking for. That makes the character a Soldier 1. But, because he's got some specialized training and may have seen a small amount of combat, then we boost him up one level. Soldier 2.</p><p> </p><p>We've decided that the civilian activities really means little in this RPG of war that we're playing, so we don't even make the character multi-classed.</p><p> </p><p>Boom. All done.</p><p> </p><p>The character is a 2nd level Soldier at age 54.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>I think you guys are taking the OP too literally. Read my notes at the bottom of the OP. The OP is just a guideline on which your GM applies liberal amounts of Common Sense to determine the level of an NPC.</p><p> </p><p>And, yes, from everything I've seen, the system work fine with standard D&D.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5838484, member: 92305"] LOL. OK. I was honest with you above, though. Remember, the level "assumptions" in the OP aren't assumptions. They're straight out of the Conan RPG Core Rulebook, 2E, pg. 11-12. Yes, the OP is focused on the game that I play, the Conan RPG. Which is a human-centric gaming universe. Yeah, that can be a problem with the basic D&D game universe. Luckily, I don't have to worry about such abnormalities with the Conan RPG. [COLOR=blue]RE: Experience, Age, and Character Level[/COLOR] Yes, there is a correlation beween all three. By definition, a character's level is based on his experience. The more experience he has, the better he is, the more XP he's got, the higher level the character becomes. And, it stands to reason that two characters, doing the same job, for different amounts of time, will result in the character who does it longer having more experience--thus having a higher level. So, age is [I]loosely[/I] correlated to level. I say "loosely" becuase even I can think of examples where the young guy is just better at a job than the old veteran. Still, it is generally true that the more experince one has, the longer he's done it, the older he is, the higher his character level. I think what makes some of you on this thread think that there is no correlation between character level and age is the fact that most NPCs never reach 4th level. Most people in the game world are level 1-2, with their supervisors being level 3, no matter their age. You just have to get your head around how fast these characters advance--which is very, very slooooly. A good realworld example comes from my reply to Gray Lensman's post. I made the NPC as strong as I thought reasonable given that we were focused on that NPC in my reply. But, let's take the opposite approach and make the character a faceless, random, quickly made up guard. Remember, we're playing a d20 Modern game with an emphasis (like most RPGs) on combat. In this case, instead of making the character a 7th level featured NPC as I did in my replay (Soldier 5 / Civilian 2), lets envision the character as the quickie NPC guard that I speak of above. In this case, all that really matters is the character's military background. And, let's say that the character did not spend a ton of time in combat situations. In fact, since he was a Personal Admin Specialist, let's say that of his 13 years in the Army, lets say that 3 years were spent training as a Green Beret/Scout and 10 years were spent as a Personal Admin Spec. Now, we've got to remove those two bonus levels the GM gave him AND think of lowering the average rule of thumb of level 5 that the chart suggests. We remove these levels BECAUSE the character didn't gain a lot of extra experience. Of the 13 years in the Army, only 3 years provide the experience we're looking for. That makes the character a Soldier 1. But, because he's got some specialized training and may have seen a small amount of combat, then we boost him up one level. Soldier 2. We've decided that the civilian activities really means little in this RPG of war that we're playing, so we don't even make the character multi-classed. Boom. All done. The character is a 2nd level Soldier at age 54. I think you guys are taking the OP too literally. Read my notes at the bottom of the OP. The OP is just a guideline on which your GM applies liberal amounts of Common Sense to determine the level of an NPC. And, yes, from everything I've seen, the system work fine with standard D&D. [/QUOTE]
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