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How old does he look?
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<blockquote data-quote="Water Bob" data-source="post: 5839010" data-attributes="member: 92305"><p>I chose the Climb skill because it easily shows the fault in the system. It crazy to assume an 80 year old man can do better on a Kilimanjaro climb than the same person could in his prime at age 25.</p><p> </p><p>There's really no disputing that (unless you're Loonook and know half a dozen 80 year olds that wear capes and have a huge "S" on their chests). It shows how the d20 system does not handle age well as Loonook suggests.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I don't know, but off the top of my head: Couldn't you take the OP and simply translate the ages to whatever race you're thinking of? For example, figure out where the elf equivalent might be and just use that--not unlike the aging table in the PHB.</p><p> </p><p>So...Level 4+ represents Middle Age, and Level 7+ represents Old Age. Use that as a starting point and figure in the other levels...boom, there's a good chart to use for any race, human or otherwise.</p><p> </p><p>Just a thought.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>A poster earlier in the thread had a good comment. He said that he couldn't understand how an 100 year old elf could be lower level than a 35 year old human (paraphrase).</p><p> </p><p>I think that's a good question. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I have a post a couple up the thread that discusses the quality of experience. And, you're right. It's not just age that correlates with your level. It's also the type of experienced gained during that time.</p><p> </p><p>See my Vietnam example in the previous post. Two identical Army characters, but one sent to Germany, spending his time stationed at the garrison, the other during a full tour in the crap in Vietnam, and you've got two different types of experience for each character after a year.</p><p> </p><p>Also remember that we're playing a game and setting mechanics to this game. Therefore, certain aspects of living are in focus for the game. Typically in an RPG, combat is the focus. So, combat related experience is usually paramount.</p><p> </p><p>But let's say the game we're playing is actually focussed on politics rather than combat. It's an RPG that uses a lot of social skills. There is no combat. And, the conflict in the game comes from winning arguments and elections (I didn't say it would be a fun game--just making a point).</p><p> </p><p>Now, all of a sudden, our character who was stationed in Germany during the Vietnam war has better experience than the other character because, in Germany, the character became aid to the Base Commander.</p><p> </p><p>With most RPGs, though, Combat is the focus.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5839010, member: 92305"] I chose the Climb skill because it easily shows the fault in the system. It crazy to assume an 80 year old man can do better on a Kilimanjaro climb than the same person could in his prime at age 25. There's really no disputing that (unless you're Loonook and know half a dozen 80 year olds that wear capes and have a huge "S" on their chests). It shows how the d20 system does not handle age well as Loonook suggests. I don't know, but off the top of my head: Couldn't you take the OP and simply translate the ages to whatever race you're thinking of? For example, figure out where the elf equivalent might be and just use that--not unlike the aging table in the PHB. So...Level 4+ represents Middle Age, and Level 7+ represents Old Age. Use that as a starting point and figure in the other levels...boom, there's a good chart to use for any race, human or otherwise. Just a thought. A poster earlier in the thread had a good comment. He said that he couldn't understand how an 100 year old elf could be lower level than a 35 year old human (paraphrase). I think that's a good question. I have a post a couple up the thread that discusses the quality of experience. And, you're right. It's not just age that correlates with your level. It's also the type of experienced gained during that time. See my Vietnam example in the previous post. Two identical Army characters, but one sent to Germany, spending his time stationed at the garrison, the other during a full tour in the crap in Vietnam, and you've got two different types of experience for each character after a year. Also remember that we're playing a game and setting mechanics to this game. Therefore, certain aspects of living are in focus for the game. Typically in an RPG, combat is the focus. So, combat related experience is usually paramount. But let's say the game we're playing is actually focussed on politics rather than combat. It's an RPG that uses a lot of social skills. There is no combat. And, the conflict in the game comes from winning arguments and elections (I didn't say it would be a fun game--just making a point). Now, all of a sudden, our character who was stationed in Germany during the Vietnam war has better experience than the other character because, in Germany, the character became aid to the Base Commander. With most RPGs, though, Combat is the focus. [/QUOTE]
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