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General Tabletop Discussion
*Dungeons & Dragons
How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="Mannahnin" data-source="post: 8496833" data-attributes="member: 7026594"><p>I tend to concur that 5E can definitely be tweaked to work MORE old-school with some relatively simple house rules.</p><p></p><p>The game itself has a whole lot of PC powers and options, which inherently fights against Old School to some extent. In the TSR days, most PC power advancement came from spells and magic items. in 5E there are a bunch more abilities inherent to the characters, and fewer magic items are expected.</p><p></p><p>IME when folks talk about 5E supporting old school play, what they're often referring to is the relative mechanical simplicity compared to 3E and Pathfinder, the reliance on DM judgement calls, and the extensive use of the simple core mechanic- "D20 roll high, add ability and/or Proficiency mod, DM sets the DC" to resolve actions.</p><p></p><p>That being said, some simple tweaks to make it work more like an old school version include:</p><p></p><p>1. The Gritty Realism rules, ie: a Short Rest is overnight, a Long Rest takes a week.</p><p>2. Healer's Kit Dependency, ie: you can't just spend hit dice unless someone bandages you.</p><p>3. Slower level progression. Either use milestones or simply halve or quarter the xp given by monsters.</p><p>4. Morale rules for monsters.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8496833, member: 7026594"] I tend to concur that 5E can definitely be tweaked to work MORE old-school with some relatively simple house rules. The game itself has a whole lot of PC powers and options, which inherently fights against Old School to some extent. In the TSR days, most PC power advancement came from spells and magic items. in 5E there are a bunch more abilities inherent to the characters, and fewer magic items are expected. IME when folks talk about 5E supporting old school play, what they're often referring to is the relative mechanical simplicity compared to 3E and Pathfinder, the reliance on DM judgement calls, and the extensive use of the simple core mechanic- "D20 roll high, add ability and/or Proficiency mod, DM sets the DC" to resolve actions. That being said, some simple tweaks to make it work more like an old school version include: 1. The Gritty Realism rules, ie: a Short Rest is overnight, a Long Rest takes a week. 2. Healer's Kit Dependency, ie: you can't just spend hit dice unless someone bandages you. 3. Slower level progression. Either use milestones or simply halve or quarter the xp given by monsters. 4. Morale rules for monsters. [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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