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General Tabletop Discussion
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How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="Charlaquin" data-source="post: 8496873" data-attributes="member: 6779196"><p>Note that the first few levels go by very quickly by design - 1st and 2nd level are kind of tutorial levels, meant to go by in about a session each (or, rather, after about 6 medium encounters). After that, progression slows down to about every 10-15 medium encounters (or about every other session if you follow the 6-8 encounter day guideline). So it’s possible your experience was colored by the fact that the early levels go by faster.</p><p></p><p>The main thing that I think people mean when they say 5e is old-school is a shift in design philosophy away from codifying everything to unify the experience between tables, and back towards DM empowerment and rulings over rules.</p><p></p><p>Yeah, if that’s what separates old school from new school to you, I don’t imagine 5e would feel very old school.</p><p></p><p>This one is not correct at all. It’s impossible to get above a 17 at first level with point buy or the standard array, and while it’s possible to get a starting 18 or 20 with rolled stats, it is definitely not the expectation. If you look closely at the math, starting with a 16 or 17 in your primary ability is the baseline assumption, though it’s definitely not essential.</p><p></p><p>Battlemaster is one subclass of fighter. Players who want a simple fighter have other subclass options, like the Champion in the PHB and plenty of others in supplement books. As for rogues being assumed to get sneak attack every round (not every attack; that’s impossible since you can only sneak attack once per turn), that’s what’s needed for them to keep up with other classes in terms of average damage per round. I get the impression that everyone being able to keep up in average damage per round is not something you would care much about, in which case it’s not necessary for rogues to get sneak attack every round at all.</p><p></p><p>Food and water mechanics already exist in 5e.</p><p></p><p>Have you looked at the variant encumbrance rules in the PHB?</p><p></p><p>Fair, most 5e campaigns end by around then anyway according to D&D Beyond data.</p><p></p><p>You know these exist in 5e, right?</p><p></p><p>Seems like the main thing you’d be tweaking is XP and level progression, which is a pretty common thing to tweak. I think most 5e DMs don’t even use XP any more (sadly).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8496873, member: 6779196"] Note that the first few levels go by very quickly by design - 1st and 2nd level are kind of tutorial levels, meant to go by in about a session each (or, rather, after about 6 medium encounters). After that, progression slows down to about every 10-15 medium encounters (or about every other session if you follow the 6-8 encounter day guideline). So it’s possible your experience was colored by the fact that the early levels go by faster. The main thing that I think people mean when they say 5e is old-school is a shift in design philosophy away from codifying everything to unify the experience between tables, and back towards DM empowerment and rulings over rules. Yeah, if that’s what separates old school from new school to you, I don’t imagine 5e would feel very old school. This one is not correct at all. It’s impossible to get above a 17 at first level with point buy or the standard array, and while it’s possible to get a starting 18 or 20 with rolled stats, it is definitely not the expectation. If you look closely at the math, starting with a 16 or 17 in your primary ability is the baseline assumption, though it’s definitely not essential. Battlemaster is one subclass of fighter. Players who want a simple fighter have other subclass options, like the Champion in the PHB and plenty of others in supplement books. As for rogues being assumed to get sneak attack every round (not every attack; that’s impossible since you can only sneak attack once per turn), that’s what’s needed for them to keep up with other classes in terms of average damage per round. I get the impression that everyone being able to keep up in average damage per round is not something you would care much about, in which case it’s not necessary for rogues to get sneak attack every round at all. Food and water mechanics already exist in 5e. Have you looked at the variant encumbrance rules in the PHB? Fair, most 5e campaigns end by around then anyway according to D&D Beyond data. You know these exist in 5e, right? Seems like the main thing you’d be tweaking is XP and level progression, which is a pretty common thing to tweak. I think most 5e DMs don’t even use XP any more (sadly). [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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