Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Old-School is 5th Edition? Can it even do Old-School?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Burnside" data-source="post: 8496885" data-attributes="member: 6910340"><p>This one really jumped out at me because in 5 years of playing 5E, I have never had a character who started out with an 18 or better in any ability score. Using the standard array or point buy rules, it's literally impossible to have an ability score higher than 17 at level 1.</p><p></p><p>Regarding the "battlemasters with a full page of maneuvers" thing...I mean, they have a full page<em> to choose from </em>at level 3. They only actually get to <em>have</em> three of them, though. Regarding "rogues getting sneak attack every round" the caveat is "potentially, if they can set up for it correctly."</p><p></p><p>I feel like you're cherry picking certain things in your post and considering them in a vacuum. Lower level characters have more hit points and more access to healing than in 1E or 2E, true. However, monsters also do more damage and are more accurate. For me, one of the things that really jumps out at me about 5E is that in a reasonable game where the DM doesn't shower the players with magic items, it's quite difficult to get a high Armor Class - and even if you do, you're getting hit anyway. A fighter with plate mail and a shield has an AC of 20. A goblin has a +4 to hit. So even with the best non-magical armor in the game, a goblin is gonna hit you with a 16 or better on a D20. And do 1d6+2 damage, and then disengage as a bonus action and move out of melee or hide. Meanwhile, a 1E goblin is only hitting an 1E AC 0 fighter by rolling a natural 20. It's 4x less likely to successfully hit the fighter than the 5E goblin is, and if it does hit it's doing less damage.</p><p></p><p>So, yes, 1st level 5E characters are stronger than 1st level 1E characters. But 5E characters are not facing 1E goblins. They're facing 5E goblins. They're designed for a game where fights are shorter and involve way less missing on attacks. And +1 plate mail? In most 5E campaigns, you're never finding it. Magic items are way rarer.</p><p></p><p>Magical healing isn't designed to keep pace with damage in 5E - it's just designed to prevent death. So if you limit or eliminate short rest and long rest healing, the characters likely aren't going to be able to deal with the amount of damage they're taking. Monster design in 5E assumes short and long rest healing exists, and increases monster damage output accordingly.</p><p></p><p>One other note about healing: one thing many players do not like about "old school" games is playing the cleric, because they are relegated to being healbots. Short rest and long rest healing is designed specifically to address that complaint, allowing clerics and other characters who CAN heal to have more fun and not reserve all their spell slots for healing. Take away short rest and long rest healing, and you force them right back into the healbot role.</p><p></p><p>Having said all that, I don't think anybody thinks 5E is like 1E or 2E because it's "gritty". I think they think hearkens back to 1E and 2E in the sense that philosophically it puts the DM in the driver's seat more than 3E or 4E did, by empowering the DM and putting the emphasis back on rulings instead of rules, and not trying to create rules to cover every possible situation but instead being comfortable with DM fiat.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8496885, member: 6910340"] This one really jumped out at me because in 5 years of playing 5E, I have never had a character who started out with an 18 or better in any ability score. Using the standard array or point buy rules, it's literally impossible to have an ability score higher than 17 at level 1. Regarding the "battlemasters with a full page of maneuvers" thing...I mean, they have a full page[I] to choose from [/I]at level 3. They only actually get to [I]have[/I] three of them, though. Regarding "rogues getting sneak attack every round" the caveat is "potentially, if they can set up for it correctly." I feel like you're cherry picking certain things in your post and considering them in a vacuum. Lower level characters have more hit points and more access to healing than in 1E or 2E, true. However, monsters also do more damage and are more accurate. For me, one of the things that really jumps out at me about 5E is that in a reasonable game where the DM doesn't shower the players with magic items, it's quite difficult to get a high Armor Class - and even if you do, you're getting hit anyway. A fighter with plate mail and a shield has an AC of 20. A goblin has a +4 to hit. So even with the best non-magical armor in the game, a goblin is gonna hit you with a 16 or better on a D20. And do 1d6+2 damage, and then disengage as a bonus action and move out of melee or hide. Meanwhile, a 1E goblin is only hitting an 1E AC 0 fighter by rolling a natural 20. It's 4x less likely to successfully hit the fighter than the 5E goblin is, and if it does hit it's doing less damage. So, yes, 1st level 5E characters are stronger than 1st level 1E characters. But 5E characters are not facing 1E goblins. They're facing 5E goblins. They're designed for a game where fights are shorter and involve way less missing on attacks. And +1 plate mail? In most 5E campaigns, you're never finding it. Magic items are way rarer. Magical healing isn't designed to keep pace with damage in 5E - it's just designed to prevent death. So if you limit or eliminate short rest and long rest healing, the characters likely aren't going to be able to deal with the amount of damage they're taking. Monster design in 5E assumes short and long rest healing exists, and increases monster damage output accordingly. One other note about healing: one thing many players do not like about "old school" games is playing the cleric, because they are relegated to being healbots. Short rest and long rest healing is designed specifically to address that complaint, allowing clerics and other characters who CAN heal to have more fun and not reserve all their spell slots for healing. Take away short rest and long rest healing, and you force them right back into the healbot role. Having said all that, I don't think anybody thinks 5E is like 1E or 2E because it's "gritty". I think they think hearkens back to 1E and 2E in the sense that philosophically it puts the DM in the driver's seat more than 3E or 4E did, by empowering the DM and putting the emphasis back on rulings instead of rules, and not trying to create rules to cover every possible situation but instead being comfortable with DM fiat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Old-School is 5th Edition? Can it even do Old-School?
Top