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General Tabletop Discussion
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How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="Li Shenron" data-source="post: 8496956" data-attributes="member: 1465"><p>I think you are not wrong... 5e is IMO the most modern version of D&D and not just because it's the most recent, but because it seems to allow as many playstyles it can also from the past, in some case even at the same time. </p><p></p><p>But it's not "old school" as a whole. Rather, it is supposed to allow an old school playstyle if the group chooses to do so. It doesn't completely succeed probably, but it fares better than the previous editions. </p><p></p><p>With "old school" at least I usually think of the following, and what you can do in 5e:</p><p></p><ul> <li data-xf-list-type="ul">simple but long dungeon adventures -> up to the DM</li> <li data-xf-list-type="ul">easy to die at all levels -> NOT with core 5e but perhaps can be achieved with DMG variants</li> <li data-xf-list-type="ul">save-or-die spells, traps and monster attacks -> NO CHANCE without heavy house rules</li> <li data-xf-list-type="ul">exploration based on descriptions rather than dice rolls -> YES but requires a strong DM to enforce rule 0</li> <li data-xf-list-type="ul">slow level advancement -> YES by using variant level-up rules (e.g milestones, or just slash XP)</li> <li data-xf-list-type="ul">few special abilities per characters -> partially, by proper character building, but cannot be decreased too much</li> <li data-xf-list-type="ul">true Vancian casters -> NO</li> <li data-xf-list-type="ul">strong racial roles restrictions (e.g. races as classes, multiclassing based on race) -> NO but something could be agreed about severely limiting race/class combinations</li> </ul></blockquote><p></p>
[QUOTE="Li Shenron, post: 8496956, member: 1465"] I think you are not wrong... 5e is IMO the most modern version of D&D and not just because it's the most recent, but because it seems to allow as many playstyles it can also from the past, in some case even at the same time. But it's not "old school" as a whole. Rather, it is supposed to allow an old school playstyle if the group chooses to do so. It doesn't completely succeed probably, but it fares better than the previous editions. With "old school" at least I usually think of the following, and what you can do in 5e: [LIST] [*]simple but long dungeon adventures -> up to the DM [*]easy to die at all levels -> NOT with core 5e but perhaps can be achieved with DMG variants [*]save-or-die spells, traps and monster attacks -> NO CHANCE without heavy house rules [*]exploration based on descriptions rather than dice rolls -> YES but requires a strong DM to enforce rule 0 [*]slow level advancement -> YES by using variant level-up rules (e.g milestones, or just slash XP) [*]few special abilities per characters -> partially, by proper character building, but cannot be decreased too much [*]true Vancian casters -> NO [*]strong racial roles restrictions (e.g. races as classes, multiclassing based on race) -> NO but something could be agreed about severely limiting race/class combinations [/LIST] [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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