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How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="Monayuris" data-source="post: 8497995" data-attributes="member: 6859536"><p>With games like <a href="https://www.basicfantasy.org/" target="_blank">Basic Fantasy</a> and <a href="https://necroticgnome.com/products/old-school-essentials-basic-rules" target="_blank">Old School Essentials</a> available, there's no need to try to change 5E to be more old school. These games are cheap/free, easily accessible for anyone with experience with 5E, easy to teach for completely new players, well supported with tons of adventures and supplements and are just fantastic games.</p><p></p><p>I've tried to adapt 5E to old school style play and it really doesn't work too well, especially after level 5 or so. The power level of PCs is way too steep and monsters have way too many hit points. The prevalence of PC powers and abilities discourage the old school approach of using imagination and player based challenges and solutions. 5E lacks any real procedures for dungeon exploration and wilderness exploration. </p><p></p><p>I've gotten it close but it requires tons of house rules to get it there. To the point where it really stops becoming 5E and ends up being something else. I would recommend getting one of those two games and just running with them.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8497995, member: 6859536"] With games like [URL='https://www.basicfantasy.org/']Basic Fantasy[/URL] and [URL='https://necroticgnome.com/products/old-school-essentials-basic-rules']Old School Essentials[/URL] available, there's no need to try to change 5E to be more old school. These games are cheap/free, easily accessible for anyone with experience with 5E, easy to teach for completely new players, well supported with tons of adventures and supplements and are just fantastic games. I've tried to adapt 5E to old school style play and it really doesn't work too well, especially after level 5 or so. The power level of PCs is way too steep and monsters have way too many hit points. The prevalence of PC powers and abilities discourage the old school approach of using imagination and player based challenges and solutions. 5E lacks any real procedures for dungeon exploration and wilderness exploration. I've gotten it close but it requires tons of house rules to get it there. To the point where it really stops becoming 5E and ends up being something else. I would recommend getting one of those two games and just running with them. [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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