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General Tabletop Discussion
*Dungeons & Dragons
How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="Nefermandias" data-source="post: 8506440" data-attributes="member: 7027074"><p>Since this thread seems to be still running, let me give my two cents on ho why I think 5e has quite a few old school elements in it.</p><p></p><p>Firstly: Character generation is quick and straightforward. If you are not using any of the optional add-ons like feats and multiclassing, you are basically down to choosing class, race and background. It's nothing like the huge skill trees from the previous two editions.</p><p></p><p>Secondly: It's the first time in the WotC era that you can run actual dungeon crawls. 3e had the problem of easy access to magic items creation and parties had nearly infinite resources, which eliminated the main aspect of dungeon creaking: resource management and strategic thinking (talking strategy, not tactics). 4e on the other hand had really good pacing tools and ways to make the party exhaust their resources, but the system was better geared to just a few set piece fights instead of long dungeons. Ironically, that's the way most people (at least on Reddit) play 5e today. They would probably have a stroke if I told them that 4e could handle that style better.</p><p></p><p>And finally, the way 5e handles Abilities and Skill checks is very old school. Unlike the previous two editions, 5e puts the adjucation powers squarely back into the DMs hand. Heck, you could even give up the dice completely while out of combat and run the game solely based on "skilled play", using a Free Kriegspiel approach. You don't believe me? Page 236 of the DMG says it's a perfectly valid (and within RAW) way to run the game. It even makes me think that skills are actually something they only included in the game because they feared the backlash if they had completely removed them. Just like the optional feats and flanking rules.</p></blockquote><p></p>
[QUOTE="Nefermandias, post: 8506440, member: 7027074"] Since this thread seems to be still running, let me give my two cents on ho why I think 5e has quite a few old school elements in it. Firstly: Character generation is quick and straightforward. If you are not using any of the optional add-ons like feats and multiclassing, you are basically down to choosing class, race and background. It's nothing like the huge skill trees from the previous two editions. Secondly: It's the first time in the WotC era that you can run actual dungeon crawls. 3e had the problem of easy access to magic items creation and parties had nearly infinite resources, which eliminated the main aspect of dungeon creaking: resource management and strategic thinking (talking strategy, not tactics). 4e on the other hand had really good pacing tools and ways to make the party exhaust their resources, but the system was better geared to just a few set piece fights instead of long dungeons. Ironically, that's the way most people (at least on Reddit) play 5e today. They would probably have a stroke if I told them that 4e could handle that style better. And finally, the way 5e handles Abilities and Skill checks is very old school. Unlike the previous two editions, 5e puts the adjucation powers squarely back into the DMs hand. Heck, you could even give up the dice completely while out of combat and run the game solely based on "skilled play", using a Free Kriegspiel approach. You don't believe me? Page 236 of the DMG says it's a perfectly valid (and within RAW) way to run the game. It even makes me think that skills are actually something they only included in the game because they feared the backlash if they had completely removed them. Just like the optional feats and flanking rules. [/QUOTE]
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Community
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How Old-School is 5th Edition? Can it even do Old-School?
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