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How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="S'mon" data-source="post: 8507278" data-attributes="member: 463"><p>Big encounters with large numbers of enemies are certainly old school - until 3e they were routine. I run in a pretty organic/naturalistic way, sure the PCs might come across small/weak foes, but enemies who stand & fight do so because they think they can win. The PCs do occasionally fight a dragon or other high challenge opponent of course. In those cases typically either the dragon has allies or terrain advantages.</p><p></p><p>Milestones put all the power & responsibility for advancement in the hands of the GM, they also mean you can't have PCs with variable XP totals advancing differently. I don't like them even for a 'new school' game, and definitely not for old school sandboxing.</p><p></p><p>Edit: I have not found combat length in 5e to be a problem BTW, all my players seem happy. Edit 2: My player groups are 7-8 PCs so combat is fairly lengthy anyway.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8507278, member: 463"] Big encounters with large numbers of enemies are certainly old school - until 3e they were routine. I run in a pretty organic/naturalistic way, sure the PCs might come across small/weak foes, but enemies who stand & fight do so because they think they can win. The PCs do occasionally fight a dragon or other high challenge opponent of course. In those cases typically either the dragon has allies or terrain advantages. Milestones put all the power & responsibility for advancement in the hands of the GM, they also mean you can't have PCs with variable XP totals advancing differently. I don't like them even for a 'new school' game, and definitely not for old school sandboxing. Edit: I have not found combat length in 5e to be a problem BTW, all my players seem happy. Edit 2: My player groups are 7-8 PCs so combat is fairly lengthy anyway. [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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