Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Old-School is 5th Edition? Can it even do Old-School?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmartkdr2" data-source="post: 8507901" data-attributes="member: 7017304"><p>My own personal takes:</p><p></p><p></p><p>Talk more, be more descriptive. Dm's need to fill spaces with stuff - empty rooms are not good for creative play.</p><p></p><p>This is on the dm: be stingy with rolls. If it's likely to work because the plan is good - it just works. </p><p></p><p>This follows from the above point: if the players are rewarded for engaging with the fiction more deeply, they will do so. Good plans (and I know 'good' is doing a lot of work here) should allow players to skip the rolls. Using a class feature directly should be a fallback option.</p><p></p><p>Here's a tougher one. I would say limit mechanical options (no feats) but let features they do have be used more broadly. Inspiring Leader should be the sort of thing anyone can do if they can give a decent speech.</p><p></p><p>I'd also lean into "you have proficiency, so you can do it" as much as possible.</p><p></p><p>This is totally doable with the game as written. I might add an option for fleeing: if all the players agree to flee, initiative ends and the pc's try to run away via chase mechanics (or not, if the enemy lets them leave.)</p><p></p><p>Nix boring resurrection spells. Maybe reduce or eliminate death saves.</p><p></p><p>XP for gold is a quick answer here.</p><p></p><p>Track everything. Don't allow too many rests.</p><p></p><p>No rules changes needed, just make megadungeons. If anything I'd say 5e works better in those kinds of settings, especially if they're built to require a lot of small encounters between rests.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8507901, member: 7017304"] My own personal takes: Talk more, be more descriptive. Dm's need to fill spaces with stuff - empty rooms are not good for creative play. This is on the dm: be stingy with rolls. If it's likely to work because the plan is good - it just works. This follows from the above point: if the players are rewarded for engaging with the fiction more deeply, they will do so. Good plans (and I know 'good' is doing a lot of work here) should allow players to skip the rolls. Using a class feature directly should be a fallback option. Here's a tougher one. I would say limit mechanical options (no feats) but let features they do have be used more broadly. Inspiring Leader should be the sort of thing anyone can do if they can give a decent speech. I'd also lean into "you have proficiency, so you can do it" as much as possible. This is totally doable with the game as written. I might add an option for fleeing: if all the players agree to flee, initiative ends and the pc's try to run away via chase mechanics (or not, if the enemy lets them leave.) Nix boring resurrection spells. Maybe reduce or eliminate death saves. XP for gold is a quick answer here. Track everything. Don't allow too many rests. No rules changes needed, just make megadungeons. If anything I'd say 5e works better in those kinds of settings, especially if they're built to require a lot of small encounters between rests. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Old-School is 5th Edition? Can it even do Old-School?
Top