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General Tabletop Discussion
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How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="R_J_K75" data-source="post: 8508814" data-attributes="member: 6921294"><p>Thanks. I kind of figured this but I know how the books are set up that skimming or skipping a section you think is irrelevant to a topic you can miss some important information. </p><p></p><p>Im looking to run a game where skill checks are less frequent but more meaningful and based on the DMs request rather than players trying to resolve things by a skill check. If its something simple like picking a pocket in a bar, I'll go with a skill or ability if theres a chance of failure. Most times I just say yes if theres no chance of failure, but maybe a skill challenge when the outcome really matters. Only problem I have is when I call for a skill check from say the Ranger because their tracking and then 3 other players want to try which is just a waste at that point. I need to read and address this. I've been following this thread because theres alot of responses helping me define what Im looking to revisit in my game to get it to where I want. Stinking a balance between the players using their characters abilities but tome down the dice rolls is where Im leaning.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8508814, member: 6921294"] Thanks. I kind of figured this but I know how the books are set up that skimming or skipping a section you think is irrelevant to a topic you can miss some important information. Im looking to run a game where skill checks are less frequent but more meaningful and based on the DMs request rather than players trying to resolve things by a skill check. If its something simple like picking a pocket in a bar, I'll go with a skill or ability if theres a chance of failure. Most times I just say yes if theres no chance of failure, but maybe a skill challenge when the outcome really matters. Only problem I have is when I call for a skill check from say the Ranger because their tracking and then 3 other players want to try which is just a waste at that point. I need to read and address this. I've been following this thread because theres alot of responses helping me define what Im looking to revisit in my game to get it to where I want. Stinking a balance between the players using their characters abilities but tome down the dice rolls is where Im leaning. [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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