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Community
General Tabletop Discussion
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How Old-School is 5th Edition? Can it even do Old-School?
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<blockquote data-quote="havard" data-source="post: 8560596" data-attributes="member: 20941"><p>I started out with the BECMI edition and when I have run 2nd Ed, 3E or 5E, I tend to try to DM in the same style that I developed all those years ago. That doesn't mean my style confirms to what other people accept as Old School though. Most notably, I am not overly concerned with the game being about dungeon survival.</p><p></p><p>I enjoy 5E, but I find the following to be most contrary to my own style:</p><ul> <li data-xf-list-type="ul">Resource management (spells, HP etc) is gone. I find this frustrating as a DM. Most encounters will have the PCs at their full HP and spells. I don't mind this so much from a lethality standpoint, but to me its mostly about lack of consequences. The battle fought yesterday is irrelevant to 5E PCs.</li> <li data-xf-list-type="ul">Equipment and Magic Items play a small role. For me the most disappointing thing about this is that the players don't really care about treasure anymore. Exceptions are the huge and incredibly powerful magic items. Mundane items are irrelevant. Noone needs torches since the light spell cantrip is available and most races will have Darkvsion anyway.</li> <li data-xf-list-type="ul">Everyone has magic. With a few exceptions, most characters will have access to spells.</li> </ul><p></p><p>The biggest issue I have is that the characters have very little motivation to interact with the world. They don't need to talk to the guy in the store since they don't need to buy equipment. They don't need to built a shelter to survive the night because a short rest will have them back at close to full fighting capacity. </p><p></p><p>I think dungeon crawls probably work better in 5E than Wilderness adventures. The focus is also very much on immediate events rather than adventures that involve weeks of travel etc. </p><p></p><p>-Havard</p></blockquote><p></p>
[QUOTE="havard, post: 8560596, member: 20941"] I started out with the BECMI edition and when I have run 2nd Ed, 3E or 5E, I tend to try to DM in the same style that I developed all those years ago. That doesn't mean my style confirms to what other people accept as Old School though. Most notably, I am not overly concerned with the game being about dungeon survival. I enjoy 5E, but I find the following to be most contrary to my own style: [LIST] [*]Resource management (spells, HP etc) is gone. I find this frustrating as a DM. Most encounters will have the PCs at their full HP and spells. I don't mind this so much from a lethality standpoint, but to me its mostly about lack of consequences. The battle fought yesterday is irrelevant to 5E PCs. [*]Equipment and Magic Items play a small role. For me the most disappointing thing about this is that the players don't really care about treasure anymore. Exceptions are the huge and incredibly powerful magic items. Mundane items are irrelevant. Noone needs torches since the light spell cantrip is available and most races will have Darkvsion anyway. [*]Everyone has magic. With a few exceptions, most characters will have access to spells. [/LIST] The biggest issue I have is that the characters have very little motivation to interact with the world. They don't need to talk to the guy in the store since they don't need to buy equipment. They don't need to built a shelter to survive the night because a short rest will have them back at close to full fighting capacity. I think dungeon crawls probably work better in 5E than Wilderness adventures. The focus is also very much on immediate events rather than adventures that involve weeks of travel etc. -Havard [/QUOTE]
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How Old-School is 5th Edition? Can it even do Old-School?
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