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How on Earth do you have a tightly controlled D&D world with normal magic (Long)
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<blockquote data-quote="Victim" data-source="post: 709183" data-attributes="member: 78"><p>I meant feudalism in terms of hereditary ruling elite than in the economic land owning sense. I never said that things would map exactly the same. But the basis for the system might easily be grants of powerful magic toys in exchange for fealty, instead of land grants.</p><p></p><p>The way I see it, the problem with an imperial model is that your armies aren't going to be good enough. Sure, losing an elite knight hurts more than losing a grunt, but lots of things can kill grunts no sweat. Magical creatures often have threshold effects -you have to be this tough to even stand a chance. Relying on mass guys with moderate levels of equipment and training means that you'll have bigger problems against Mass spell effects, DR, etc. You also have bigger logistical problems as it's much easier to cut off an armies supplies. Sure, after taking heavy losses battling giants, you just recruit more. But more guys just won't cut against some things, or if it does, the losses will be pretty significant.</p><p></p><p>Divine Right ideas might have problems with mass polytheism. Some churches will probably directly support it, others might favor non-interference, etc. You could probably find divine backing for almost anything.</p></blockquote><p></p>
[QUOTE="Victim, post: 709183, member: 78"] I meant feudalism in terms of hereditary ruling elite than in the economic land owning sense. I never said that things would map exactly the same. But the basis for the system might easily be grants of powerful magic toys in exchange for fealty, instead of land grants. The way I see it, the problem with an imperial model is that your armies aren't going to be good enough. Sure, losing an elite knight hurts more than losing a grunt, but lots of things can kill grunts no sweat. Magical creatures often have threshold effects -you have to be this tough to even stand a chance. Relying on mass guys with moderate levels of equipment and training means that you'll have bigger problems against Mass spell effects, DR, etc. You also have bigger logistical problems as it's much easier to cut off an armies supplies. Sure, after taking heavy losses battling giants, you just recruit more. But more guys just won't cut against some things, or if it does, the losses will be pretty significant. Divine Right ideas might have problems with mass polytheism. Some churches will probably directly support it, others might favor non-interference, etc. You could probably find divine backing for almost anything. [/QUOTE]
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