Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How on Earth do you have a tightly controlled D&D world with normal magic (Long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 711883" data-attributes="member: 2205"><p>For me, even way back in Junior high when I first started playing D&D and was frustrated by this, the fun factor comes in when I feel like I'm recreating something that hearkens back to the fantasy fiction that I enjoy reading. Because D&D doesn't resemble that in the least, my fun factor is also lessened. Of course, I read a lot of fantasy fiction in a lot of different styles (at least I have; I'm generally too busy to read nearly as much as I do now) but one thing I don't see is one that is internally inconsistent like D&D. The first two books of the Dark Sword trilogy are a great example of a high magic world, but the world was carefully and meticulously crafted to reflect that high magic. D&D is a high magic world that somehow still has low magic assumptions. For a lot of folks, that's fine. For folks who like D&D to reflect the pulpy action short stories of Fritz Leiber or Robert E. Howard, that's probably at least acceptable, since those don't deal alot with the internal consistency of the world -- magic and wizards, etc. were plot hooks, not something that was designed to be consistent. For the larger, epic fantasy fiction, I prefer to go the "Tolkien route" -- meticulous attention to detail and consistency is what makes the world really interesting and fun.</p><p></p><p>So, that's always been and remains today my biggest complaint with D&D. Right now, I'm interested in running a fantasy game that uses the d20 Modern rulebase, with some skills and feats excised to get a "medieval" feel to it, and then add some darker Cthulhu-ish magic to the mix. With that ruleset, I can get the campaign setting I really would like to run. With the D&D ruleset, I can't. If I have to use the D&D ruleset, though, I'll be sure and add <em>Manual of the Planes</em> and <em>Savage Species</em> to the required reading list and come up with an outrageously exotic and outlandish high magic game. To me, that's what the D&D ruleset implies, and games like FR or Greyhawk don't ring true because they <em>don't</em> end up that way.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 711883, member: 2205"] For me, even way back in Junior high when I first started playing D&D and was frustrated by this, the fun factor comes in when I feel like I'm recreating something that hearkens back to the fantasy fiction that I enjoy reading. Because D&D doesn't resemble that in the least, my fun factor is also lessened. Of course, I read a lot of fantasy fiction in a lot of different styles (at least I have; I'm generally too busy to read nearly as much as I do now) but one thing I don't see is one that is internally inconsistent like D&D. The first two books of the Dark Sword trilogy are a great example of a high magic world, but the world was carefully and meticulously crafted to reflect that high magic. D&D is a high magic world that somehow still has low magic assumptions. For a lot of folks, that's fine. For folks who like D&D to reflect the pulpy action short stories of Fritz Leiber or Robert E. Howard, that's probably at least acceptable, since those don't deal alot with the internal consistency of the world -- magic and wizards, etc. were plot hooks, not something that was designed to be consistent. For the larger, epic fantasy fiction, I prefer to go the "Tolkien route" -- meticulous attention to detail and consistency is what makes the world really interesting and fun. So, that's always been and remains today my biggest complaint with D&D. Right now, I'm interested in running a fantasy game that uses the d20 Modern rulebase, with some skills and feats excised to get a "medieval" feel to it, and then add some darker Cthulhu-ish magic to the mix. With that ruleset, I can get the campaign setting I really would like to run. With the D&D ruleset, I can't. If I have to use the D&D ruleset, though, I'll be sure and add [i]Manual of the Planes[/i] and [i]Savage Species[/i] to the required reading list and come up with an outrageously exotic and outlandish high magic game. To me, that's what the D&D ruleset implies, and games like FR or Greyhawk don't ring true because they [i]don't[/i] end up that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How on Earth do you have a tightly controlled D&D world with normal magic (Long)
Top