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How on Earth do you have a tightly controlled D&D world with normal magic (Long)
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<blockquote data-quote="Harold Mayo" data-source="post: 712763" data-attributes="member: 10361"><p>This is a fun thread, so I'm gonna post even more...</p><p></p><p>While that party is doing things to the enemy army, what are the spellcasters and high level PCs of the enemy army doing? Since several posters seem to think that defense is impossible and luring them into a trap is impossible, what are they going to do? Sit on their hands?</p><p></p><p>Nah...</p><p></p><p>They're going to go and ravage areas and people in the realm of the PCs. Station one guy who can communicate via distances with the army, when the PCs start in with their nuclear stuff he waits and then contacts HIS people when they're done. The PCs are going to have exhausted their supply of spells and stuff for the nonce. This means that the enemy guys have total freedom to do whatever they please with the armies of the PCs or with their homes or loved ones or favorite dog (or even that prized sheep!). What the PCs just did to the enemy army, the enemy guys do to their army or homeland.</p><p></p><p>What is this called, gentlemen?</p><p></p><p>In this world, we call it Mutually Assured Destruction, or M.A.D. for short. It's a Mexican stand-off and it's the answer to pretty much any question about the "why" of "realistic fantasy warfare" (or R.F.W., for short). Real-world parallels. </p><p></p><p>Only a madman (or madmen) will go on such a spree when the same is going to happen to what they love. Even if they're mercenaries and don't care about anything but the money, the guy paying the bills is going to want living citizens to work the land and pay taxes and he's not going to want such a thing happening.</p><p></p><p>********************************************</p><p></p><p>What you have seen in this thread is a fantasy arms race. Everyone trying to "one-up" the next guy. The thing is, like I said before, there is a counter to every move and a countermove to the countermove. Only in the most extreme circumstances is someone going to just destroy without regard to the consequences. This is when the adventurers step in to right wrongs...or someone steps in to right the wrongs being done by the PCs, I suppose, if your PCs are evil...</p></blockquote><p></p>
[QUOTE="Harold Mayo, post: 712763, member: 10361"] This is a fun thread, so I'm gonna post even more... While that party is doing things to the enemy army, what are the spellcasters and high level PCs of the enemy army doing? Since several posters seem to think that defense is impossible and luring them into a trap is impossible, what are they going to do? Sit on their hands? Nah... They're going to go and ravage areas and people in the realm of the PCs. Station one guy who can communicate via distances with the army, when the PCs start in with their nuclear stuff he waits and then contacts HIS people when they're done. The PCs are going to have exhausted their supply of spells and stuff for the nonce. This means that the enemy guys have total freedom to do whatever they please with the armies of the PCs or with their homes or loved ones or favorite dog (or even that prized sheep!). What the PCs just did to the enemy army, the enemy guys do to their army or homeland. What is this called, gentlemen? In this world, we call it Mutually Assured Destruction, or M.A.D. for short. It's a Mexican stand-off and it's the answer to pretty much any question about the "why" of "realistic fantasy warfare" (or R.F.W., for short). Real-world parallels. Only a madman (or madmen) will go on such a spree when the same is going to happen to what they love. Even if they're mercenaries and don't care about anything but the money, the guy paying the bills is going to want living citizens to work the land and pay taxes and he's not going to want such a thing happening. ******************************************** What you have seen in this thread is a fantasy arms race. Everyone trying to "one-up" the next guy. The thing is, like I said before, there is a counter to every move and a countermove to the countermove. Only in the most extreme circumstances is someone going to just destroy without regard to the consequences. This is when the adventurers step in to right wrongs...or someone steps in to right the wrongs being done by the PCs, I suppose, if your PCs are evil... [/QUOTE]
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How on Earth do you have a tightly controlled D&D world with normal magic (Long)
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