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How on Earth do you have a tightly controlled D&D world with normal magic (Long)
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<blockquote data-quote="Bendris Noulg" data-source="post: 719081" data-attributes="member: 6398"><p>Good discussion I see here!</p><p></p><p>I, too, go low-magic, because I also dislike Magic Items being more important that character abilities. That said...</p><p></p><p>For Arcane, I went with a Birth Feat. It's not necessary if you <em>start</em> as an Arcane Caster (Bonus 0-Level treat), but is needed to multiclass into one later. I have Psychic Warriors, but not Psions. PsiWar are considered "Arcane" in my world, thus also require the Feat. There's a multitude of other tweaks I use (Fatigue, for instance, no "innate" casters, Library/Laboratory exenses and Sympathetic Item Creation to keep Magic Item Creation in check, etc.), quite lengthy to post at the moment (Egawds! It's 3:30 am here!).</p><p></p><p>For Divine, I eliminated Clerics and Paladins, making Prestige Classes to represent the powers gained from a long-life of devotion and service. The Cleric-based give spells from 0 to 9th over their 10 Levels, while the Paladin-based ones (which cover every alignment and religion in the world) favor special abilities over spell use. Druids are still around, and I have a (primitive) Shaman class. Both are heavily RP-burdoned, one with a tight political structure (Druids) and the other with the wants and demands of the Spirit World.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 719081, member: 6398"] Good discussion I see here! I, too, go low-magic, because I also dislike Magic Items being more important that character abilities. That said... For Arcane, I went with a Birth Feat. It's not necessary if you [i]start[/i] as an Arcane Caster (Bonus 0-Level treat), but is needed to multiclass into one later. I have Psychic Warriors, but not Psions. PsiWar are considered "Arcane" in my world, thus also require the Feat. There's a multitude of other tweaks I use (Fatigue, for instance, no "innate" casters, Library/Laboratory exenses and Sympathetic Item Creation to keep Magic Item Creation in check, etc.), quite lengthy to post at the moment (Egawds! It's 3:30 am here!). For Divine, I eliminated Clerics and Paladins, making Prestige Classes to represent the powers gained from a long-life of devotion and service. The Cleric-based give spells from 0 to 9th over their 10 Levels, while the Paladin-based ones (which cover every alignment and religion in the world) favor special abilities over spell use. Druids are still around, and I have a (primitive) Shaman class. Both are heavily RP-burdoned, one with a tight political structure (Druids) and the other with the wants and demands of the Spirit World. [/QUOTE]
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How on Earth do you have a tightly controlled D&D world with normal magic (Long)
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