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How on Earth do you have a tightly controlled D&D world with normal magic (Long)
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<blockquote data-quote="bmcdaniel" data-source="post: 724725" data-attributes="member: 1772"><p><strong>Mythological Greece as model for D&D</strong></p><p></p><p>Getting back to people who are interested in what a world would look like under core D&D, I suggest thinking about the world of mythological Greece.</p><p></p><p>In mythological Greece, cities are ruled by hero-kings, and positions are hereditary only to the extent the son(s) are strong enough to fend off rivals. All cities, major and minor, claim descent from hero-founders, and new cities are constantly being carved out of thewilderness. It is quite common in established cities for one hero to displace another, perhaps with the help of a local faction and some companions. For cultural reasons, these heroes tend toward the warrior-type (priests try to stay out of city politics and sorcerors are too strange for people to follow).</p><p></p><p>Conversely, the very dependence on the hero to maintain a cities security limits the size and political power of a city. Greeks being rather egoistic and freedom-loving, tend to avoid forming hierarchical political groups beyond a handful of close companions. Since, in a world populated by fearsome monsters, not to mention other heroes, the heroes are necessary for security, the size and power of any particular city is limited to what a handful of companions can ensure.</p></blockquote><p></p>
[QUOTE="bmcdaniel, post: 724725, member: 1772"] [b]Mythological Greece as model for D&D[/b] Getting back to people who are interested in what a world would look like under core D&D, I suggest thinking about the world of mythological Greece. In mythological Greece, cities are ruled by hero-kings, and positions are hereditary only to the extent the son(s) are strong enough to fend off rivals. All cities, major and minor, claim descent from hero-founders, and new cities are constantly being carved out of thewilderness. It is quite common in established cities for one hero to displace another, perhaps with the help of a local faction and some companions. For cultural reasons, these heroes tend toward the warrior-type (priests try to stay out of city politics and sorcerors are too strange for people to follow). Conversely, the very dependence on the hero to maintain a cities security limits the size and political power of a city. Greeks being rather egoistic and freedom-loving, tend to avoid forming hierarchical political groups beyond a handful of close companions. Since, in a world populated by fearsome monsters, not to mention other heroes, the heroes are necessary for security, the size and power of any particular city is limited to what a handful of companions can ensure. [/QUOTE]
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