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How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="pogre" data-source="post: 8330829" data-attributes="member: 6588"><p>I have a player running a twilight character in my game right now. I'm edging towards the conclusions you have already reached. We are only at level four currently. Part of the inherent problem with my group is I run a pretty big table -typically 6-7 players - so part of it is 'my fault'. I'm going to play it out for this campaign and then reflect. </p><p></p><p>One of the things I have done is really work on creating even more dynamic and spread apart battles. This campaign works well for that because the PCs are monster hunters and typically encounters are outdoors. It does help lessen the impact and gives the cleric some other things to think about - that is, how to most effectively position themselves to maximize the aura. </p><p></p><p>We're having fun, so it's no big deal, but I agree with you so far.</p></blockquote><p></p>
[QUOTE="pogre, post: 8330829, member: 6588"] I have a player running a twilight character in my game right now. I'm edging towards the conclusions you have already reached. We are only at level four currently. Part of the inherent problem with my group is I run a pretty big table -typically 6-7 players - so part of it is 'my fault'. I'm going to play it out for this campaign and then reflect. One of the things I have done is really work on creating even more dynamic and spread apart battles. This campaign works well for that because the PCs are monster hunters and typically encounters are outdoors. It does help lessen the impact and gives the cleric some other things to think about - that is, how to most effectively position themselves to maximize the aura. We're having fun, so it's no big deal, but I agree with you so far. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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