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*Dungeons & Dragons
How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="Mort" data-source="post: 8330918" data-attributes="member: 762"><p>Easy way to tell that this is completely overpowered : </p><p></p><p>Heroism is a 1st level spell which grants temp HP every round equal the casters ability modifier (so 3-5 realistically), to one target and it's concentration. To cover the whole party you need to upcast a 5-6th level spell. You do also get immunity to fear. It's not a top tier spell, but it's decent and usually worth a look. </p><p></p><p>This ability covers the whole party starting at 2nd level, and is NOT concentration. It will equal the HP of heroism at low level and blow it out of the water by mid - high level. Plus, while it doesn't grant immunity to fear it does negate it AND also charm effects. </p><p></p><p>I thought inspiring leader was a good feat; this ability doesn't last as long and requires an action, likely during combat. But the number of temp HP is mind bogglingly better. </p><p></p><p>The fact that you can provide SO MANY temp HP to as many targets as needed at no action economy cost other than the initial investment, I haven't seen it in action but it just seems like too much. And on top of that it negates the charmed and frightened condition.</p></blockquote><p></p>
[QUOTE="Mort, post: 8330918, member: 762"] Easy way to tell that this is completely overpowered : Heroism is a 1st level spell which grants temp HP every round equal the casters ability modifier (so 3-5 realistically), to one target and it's concentration. To cover the whole party you need to upcast a 5-6th level spell. You do also get immunity to fear. It's not a top tier spell, but it's decent and usually worth a look. This ability covers the whole party starting at 2nd level, and is NOT concentration. It will equal the HP of heroism at low level and blow it out of the water by mid - high level. Plus, while it doesn't grant immunity to fear it does negate it AND also charm effects. I thought inspiring leader was a good feat; this ability doesn't last as long and requires an action, likely during combat. But the number of temp HP is mind bogglingly better. The fact that you can provide SO MANY temp HP to as many targets as needed at no action economy cost other than the initial investment, I haven't seen it in action but it just seems like too much. And on top of that it negates the charmed and frightened condition. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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