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How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="Undrave" data-source="post: 8331753" data-attributes="member: 7015698"><p>My 'sweet spot' theory would also apply to inter party spotlight balance issues, in that the gameplay would <em>naturally</em> share the spotlight just by the nature of encountering different situations. The DM shouldn't have to intervene there either, unless someone starts pulling the <em>narrative</em> in a way that only their character gets to shine. the DM shouldn't go out of their way, for exemple, to include Anti-Magic zone at regular intervals just to let the martial types shine... not that those zone shouldn't exist at all, but they shouldn't be a <em>necessity</em> either. </p><p></p><p>An unbalanced party would just need to get creative to use the tools they have at their disposal or invest in solutions using the options available to them. Maybe the squad of Fighter ends up with a Battlemaster taking those skill maneuvers and taking the Skilled feat, for exemple. Maybe someone picks up the Healer feat to make up for the lack of a dedicated healer. Certainly, certain sections would be way harder, and I'm fine with that (after all, you decided not to have a varied party) but they should still be able to ultimately pull off a win with enough skill. Heck, an unbalanced party can be more fun. </p><p></p><p>I just don't want to see adventures that rely on the party having access to ONE specific spell or ability or even skill. But at that point we're drifting into adventure design and not balance issues. Don't get me started on the Ravenloft season of Adventure League...augh.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8331753, member: 7015698"] My 'sweet spot' theory would also apply to inter party spotlight balance issues, in that the gameplay would [I]naturally[/I] share the spotlight just by the nature of encountering different situations. The DM shouldn't have to intervene there either, unless someone starts pulling the [I]narrative[/I] in a way that only their character gets to shine. the DM shouldn't go out of their way, for exemple, to include Anti-Magic zone at regular intervals just to let the martial types shine... not that those zone shouldn't exist at all, but they shouldn't be a [I]necessity[/I] either. An unbalanced party would just need to get creative to use the tools they have at their disposal or invest in solutions using the options available to them. Maybe the squad of Fighter ends up with a Battlemaster taking those skill maneuvers and taking the Skilled feat, for exemple. Maybe someone picks up the Healer feat to make up for the lack of a dedicated healer. Certainly, certain sections would be way harder, and I'm fine with that (after all, you decided not to have a varied party) but they should still be able to ultimately pull off a win with enough skill. Heck, an unbalanced party can be more fun. I just don't want to see adventures that rely on the party having access to ONE specific spell or ability or even skill. But at that point we're drifting into adventure design and not balance issues. Don't get me started on the Ravenloft season of Adventure League...augh. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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