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General Tabletop Discussion
*Dungeons & Dragons
How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="NotAYakk" data-source="post: 8331805" data-attributes="member: 72555"><p>Here is a rewrite attempt:</p><p></p><h4>Channel Divinity: Twilight Sanctuary (Rewrite, nerfed)</h4><p>At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight.</p><p></p><p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.</p><p></p><p>When the sphere is created, you can grant any number of creatures within the sphere 1d6 plus your cleric level temporary HP. Temporary HP granted by this ability end if the creature ends its turn outside of the sphere of twilight.</p><p></p><p>In addition, when a creature (including you) ends its turn within the sphere:</p><p></p><ul> <li data-xf-list-type="ul">You grant it temporary hit points equal to 1d6 plus your cleric level.</li> <li data-xf-list-type="ul">You end one effect on it causing it to be charmed or frightened.</li> </ul><p>You can only do this once for a given creature.</p><p></p><p>---</p><p></p><p>This (a) has immediate benefit (you get the temporary HP right away), and (b) gives you 1 refresh per ally (or remove 1 condition). It also requires ally to stay within the sphere to keep the temporary HP.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8331805, member: 72555"] Here is a rewrite attempt: [HEADING=3]Channel Divinity: Twilight Sanctuary (Rewrite, nerfed)[/HEADING] At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. When the sphere is created, you can grant any number of creatures within the sphere 1d6 plus your cleric level temporary HP. Temporary HP granted by this ability end if the creature ends its turn outside of the sphere of twilight. In addition, when a creature (including you) ends its turn within the sphere: [LIST] [*]You grant it temporary hit points equal to 1d6 plus your cleric level. [*]You end one effect on it causing it to be charmed or frightened. [/LIST] You can only do this once for a given creature. --- This (a) has immediate benefit (you get the temporary HP right away), and (b) gives you 1 refresh per ally (or remove 1 condition). It also requires ally to stay within the sphere to keep the temporary HP. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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