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How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="Swarmkeeper" data-source="post: 8332280" data-attributes="member: 6921763"><p>(EDIT: Meant to quote you here [USER=762]@Mort[/USER], but… iPhone issues)</p><p></p><p>I guess it’s all about what you feel “overpowered” means. To me, that means something that breaks the game. Sorry, but I don’t accept that a one minute ability breaks the game of D&D 5e.</p><p></p><p>Then I suppose we define what “breaking the game” entails. I would argue that it means: making most or all encounters trivial and hence eliminating most or all of the fun at the table. Is that really what is happening? I mean, I see powerful feats and spells and abilities (looking at you, paladin auras) all the time. They do not impede the fun at our table. If anything, they encourage me to be more creative (read: not just throw MOAR enemies at them) in how I design encounters - something which I, and the players, find enjoyable. </p><p></p><p>It’s also fun for us when a PC busts out a new powerful ability and it completely foils my baddies. I feign great disappointment and they get an upper hand in the fight or challenge and perhaps even an easy win. And we laugh and then I come up with more dastardly challenges for them after I cry myself to sleep later that night.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8332280, member: 6921763"] (EDIT: Meant to quote you here [USER=762]@Mort[/USER], but… iPhone issues) I guess it’s all about what you feel “overpowered” means. To me, that means something that breaks the game. Sorry, but I don’t accept that a one minute ability breaks the game of D&D 5e. Then I suppose we define what “breaking the game” entails. I would argue that it means: making most or all encounters trivial and hence eliminating most or all of the fun at the table. Is that really what is happening? I mean, I see powerful feats and spells and abilities (looking at you, paladin auras) all the time. They do not impede the fun at our table. If anything, they encourage me to be more creative (read: not just throw MOAR enemies at them) in how I design encounters - something which I, and the players, find enjoyable. It’s also fun for us when a PC busts out a new powerful ability and it completely foils my baddies. I feign great disappointment and they get an upper hand in the fight or challenge and perhaps even an easy win. And we laugh and then I come up with more dastardly challenges for them after I cry myself to sleep later that night. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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