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How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="Neonchameleon" data-source="post: 8332344" data-attributes="member: 87792"><p>You're assuming default array <em>and a min-maxing player who is completely happy to ditch their character character concept in the name of optimisation</em>.</p><p></p><p>An actual ribbon ability is one that is basically almost never useful rather than an ability that simply isn't useful to hardcore min-maxers. If someone wants to play a cleric <em>without </em>cat-like reflexes then heavy armour enables that.</p><p></p><p>Spirit Guardians is a spell the white-room analysts misunderstand. If the cleric is allowed to do their thing then spirit guardians does excessive damage. But in practice it's a tanking spell that draws aggro until the cleric fails a concentration check - which is why it's nowhere near as OP as people just looking at the damage expect.</p><p></p><p>And because it's a concentration spell every single point of AC is important to prevent you from getting hit. If you've gone in with a cookie-cutter DEX 14 then medium armour is probably sensible. If you want your cleric to have less than catlike reflexes (cats are AC 15) because you want to play a portly friar for example then to wade in like that you probably want heavy armour.</p><p></p><p>Assuming that Blessed Strikes is in play. This is my big criticism of Tasha's - all the optional class features that may or may not be in play.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8332344, member: 87792"] You're assuming default array [I]and a min-maxing player who is completely happy to ditch their character character concept in the name of optimisation[/I]. An actual ribbon ability is one that is basically almost never useful rather than an ability that simply isn't useful to hardcore min-maxers. If someone wants to play a cleric [I]without [/I]cat-like reflexes then heavy armour enables that. Spirit Guardians is a spell the white-room analysts misunderstand. If the cleric is allowed to do their thing then spirit guardians does excessive damage. But in practice it's a tanking spell that draws aggro until the cleric fails a concentration check - which is why it's nowhere near as OP as people just looking at the damage expect. And because it's a concentration spell every single point of AC is important to prevent you from getting hit. If you've gone in with a cookie-cutter DEX 14 then medium armour is probably sensible. If you want your cleric to have less than catlike reflexes (cats are AC 15) because you want to play a portly friar for example then to wade in like that you probably want heavy armour. Assuming that Blessed Strikes is in play. This is my big criticism of Tasha's - all the optional class features that may or may not be in play. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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