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General Tabletop Discussion
*Dungeons & Dragons
How on earth is this balanced?! Twilight cleric, more in-play evidence
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<blockquote data-quote="Mort" data-source="post: 8400835" data-attributes="member: 762"><p>Just tried a twilight cleric (first two adventures of the Rime of the Frost Maiden Adventurers League) so going to necro this thread. </p><p></p><p>Opinion, in actual play, the twilight cleric is amazing. </p><p></p><p>At first level :</p><p></p><p>The 300' darkvision is very useful. It is longer than any other ability. Even more useful, being able to share it. Completely solved the issue that 1 person in the party didn't have darkvision (sure sharing is only 1 hour at a time but had it when it counted). </p><p></p><p>Having (or granting) advantage on initiative checks is nice but wasn't a big factor in our party - could be in others. </p><p></p><p>The domain spells (sleep and Fairie Fire). Only got to use sleep, but it was extremely useful. Turned two annoying encounters into easy mop ups. </p><p></p><p>The big one : twilight sanctuary. Once I figured out when to optimally use it (when legendary monsters appeared) this ability was completely OP. EVERYONE in the party benefited from an average of 5 temp HP per round (sure they don't stack but they replenish) and that was just more than the legendary monsters could eat through, even those that were not alone. Made the fights A LOT easier. We entered the fight against THE legendary final big bad with everyone out of all spells (except cantrips) but having been allowed a short rest. Twilight Sanctuary ensured the fight still wasn't that deadly. Overall, it was huge, and this was only second level. Will see how levels 3-4 go over the weekend.</p></blockquote><p></p>
[QUOTE="Mort, post: 8400835, member: 762"] Just tried a twilight cleric (first two adventures of the Rime of the Frost Maiden Adventurers League) so going to necro this thread. Opinion, in actual play, the twilight cleric is amazing. At first level : The 300' darkvision is very useful. It is longer than any other ability. Even more useful, being able to share it. Completely solved the issue that 1 person in the party didn't have darkvision (sure sharing is only 1 hour at a time but had it when it counted). Having (or granting) advantage on initiative checks is nice but wasn't a big factor in our party - could be in others. The domain spells (sleep and Fairie Fire). Only got to use sleep, but it was extremely useful. Turned two annoying encounters into easy mop ups. The big one : twilight sanctuary. Once I figured out when to optimally use it (when legendary monsters appeared) this ability was completely OP. EVERYONE in the party benefited from an average of 5 temp HP per round (sure they don't stack but they replenish) and that was just more than the legendary monsters could eat through, even those that were not alone. Made the fights A LOT easier. We entered the fight against THE legendary final big bad with everyone out of all spells (except cantrips) but having been allowed a short rest. Twilight Sanctuary ensured the fight still wasn't that deadly. Overall, it was huge, and this was only second level. Will see how levels 3-4 go over the weekend. [/QUOTE]
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How on earth is this balanced?! Twilight cleric, more in-play evidence
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