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How open are you to trying new systems?
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<blockquote data-quote="GrimCo" data-source="post: 9562930" data-attributes="member: 7044462"><p>Somewhat. It depends. For rules light system like Cairn, Knave or Mork Borg, very open to try running/playing at least one shot or short few session long campaign. Systems like those are very easy for everyone in group to learn and be decently proficient in them. </p><p></p><p>As a player, i want decent grasp on the system before i start playing, so i can build solid character and know what that character can do in game and how it's resolved. As a DM, i prefer that my players come to game with that same solid system knowledge before we start. I hate wasting already limited game time cause someone didn't bother to read and learn rules. </p><p></p><p>When it comes to more robust systems, i'm on the fence. To be considered, it has to fill in the niche that one of our standard systems doesn't cover well. For instance, D&D just plain sucks for no magic/ low magic games set in later time periods. It's good for high fantasy and solid for dark fantasy or space opera. For most of modern and hard sci fi, i can do it with nWoD core rules plus some splats. But for something like historicly inspired and set in pretty much real world 16-18th ct, with no magic and no fantasy elements per se, we opted for 7th sea. If we ever finally get to play cyberpunk game, we will probably go for Cyberpunk 2020 or Cyberpunk Red. So in essence, if campaign type can't be played using 5ed or nWoD, then we'll probably opt in to try something new and more complex.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9562930, member: 7044462"] Somewhat. It depends. For rules light system like Cairn, Knave or Mork Borg, very open to try running/playing at least one shot or short few session long campaign. Systems like those are very easy for everyone in group to learn and be decently proficient in them. As a player, i want decent grasp on the system before i start playing, so i can build solid character and know what that character can do in game and how it's resolved. As a DM, i prefer that my players come to game with that same solid system knowledge before we start. I hate wasting already limited game time cause someone didn't bother to read and learn rules. When it comes to more robust systems, i'm on the fence. To be considered, it has to fill in the niche that one of our standard systems doesn't cover well. For instance, D&D just plain sucks for no magic/ low magic games set in later time periods. It's good for high fantasy and solid for dark fantasy or space opera. For most of modern and hard sci fi, i can do it with nWoD core rules plus some splats. But for something like historicly inspired and set in pretty much real world 16-18th ct, with no magic and no fantasy elements per se, we opted for 7th sea. If we ever finally get to play cyberpunk game, we will probably go for Cyberpunk 2020 or Cyberpunk Red. So in essence, if campaign type can't be played using 5ed or nWoD, then we'll probably opt in to try something new and more complex. [/QUOTE]
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