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<blockquote data-quote="loverdrive" data-source="post: 9562936" data-attributes="member: 7027139"><p>Probably in the hundreds, but last few years I've been running basically nothing other than my own designs.</p><p></p><p>As of finding players, there are two things:</p><p>a) I don't particularly care if other players at the table have played tons of the [SYSTEM NAME] already or will want to in the future, and with a centralized community it's not particularly hard to find people interested in pretty much anything. I would probably not be able to sustain it if I had to rely on people I already know (and, frankly, I would've just stopped playing RPGs altogether, my friends and I are absolutely incompatible wrt RPGing)</p><p>b) I've spent years building up an "audience" of people specifically interested in playing with me. Part of it is ego: I quite enjoy being treated like a rockstar, but it's mostly just funneling people who I enjoyed playing with into a dedicated channel.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9562936, member: 7027139"] Probably in the hundreds, but last few years I've been running basically nothing other than my own designs. As of finding players, there are two things: a) I don't particularly care if other players at the table have played tons of the [SYSTEM NAME] already or will want to in the future, and with a centralized community it's not particularly hard to find people interested in pretty much anything. I would probably not be able to sustain it if I had to rely on people I already know (and, frankly, I would've just stopped playing RPGs altogether, my friends and I are absolutely incompatible wrt RPGing) b) I've spent years building up an "audience" of people specifically interested in playing with me. Part of it is ego: I quite enjoy being treated like a rockstar, but it's mostly just funneling people who I enjoyed playing with into a dedicated channel. [/QUOTE]
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