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General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="Ancalagon" data-source="post: 6834303" data-attributes="member: 23"><p>Hello</p><p></p><p><em>(some quick context for the question: I've stepped away from running D&D games because the prep was too time intensive, and have been using other systems where I needed less time on the "crunch" and could spend more time on plot, NPC motivation etc. I haven't run a proper D&D game in 10 years, I grew up on 2nd ed then used 3e and 3.5, essentially skipped 4ed. So 5e comes out, getting a lot of buzz, I get it, I like what I see. But I've yet to use it - I was in the middle of running this big Warhammer frpg 2nd ed campaign. However now that this campaign winding down to a close, and I am thinking of my next campaign. Warhammer 2nd ed is a great system, but after 8 years with it I'm tired of it and want something new.)</em></p><p></p><p>So here is my question. I've read the rules and I like how they have tried to simplify things. Some rules are now optional. I see that the combinations of backgrounds and "pathways" allows great flexibility in single class characters, and as result multi-classing is now optional. I also see that feats are optional. </p><p></p><p>But are these options really optional? Are some classes going to be semi-crippled by losing access to feats - esp fighters who have extra feats? Does the game run okay without them? </p><p></p><p>Thanks for your replies - it's been a while.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6834303, member: 23"] Hello [I](some quick context for the question: I've stepped away from running D&D games because the prep was too time intensive, and have been using other systems where I needed less time on the "crunch" and could spend more time on plot, NPC motivation etc. I haven't run a proper D&D game in 10 years, I grew up on 2nd ed then used 3e and 3.5, essentially skipped 4ed. So 5e comes out, getting a lot of buzz, I get it, I like what I see. But I've yet to use it - I was in the middle of running this big Warhammer frpg 2nd ed campaign. However now that this campaign winding down to a close, and I am thinking of my next campaign. Warhammer 2nd ed is a great system, but after 8 years with it I'm tired of it and want something new.)[/I] So here is my question. I've read the rules and I like how they have tried to simplify things. Some rules are now optional. I see that the combinations of backgrounds and "pathways" allows great flexibility in single class characters, and as result multi-classing is now optional. I also see that feats are optional. But are these options really optional? Are some classes going to be semi-crippled by losing access to feats - esp fighters who have extra feats? Does the game run okay without them? Thanks for your replies - it's been a while. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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