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General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="pming" data-source="post: 6834309" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Yes. Totally 100% OPTIONAL. The core game is designed with the assumption that they are <em>not</em> in use (hence, the designation "OPTIONAL"), so adding them in is something that every DM needs to carefully consider. Personally, we tried them. Found them just as horrible as we did in 3.x/PF, and now don't use them. Same with the way Multiclassing works.</p><p></p><p>My suggestion is to give it a try in "bare bones" mode FIRST (no Feats, MC, or other options). Try this for a half dozen sessions or so to get a feel for the base game. Then allow "everything in the core books" (and whatever else you want). See how that changes your game, and try it for another half dozen sessions or so. Then make a decision about how much of each you want for your "real campaign".</p><p></p><p><em>PS: Peruse these boards a bit more. See how many heated debates revolve around creative ideas vs someone trying to "min/max"...er... I mean "clarify the rules" on using Feats and MC combo's. If you find those debates fun and exciting...you may want to use Feats/MC. If you don't...then save yourself the headache and just say no to Feats/MC. You can always add in exceptions for your campaign later...but it's much harder to take them away!</em></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6834309, member: 45197"] Hiya! Yes. Totally 100% OPTIONAL. The core game is designed with the assumption that they are [I]not[/I] in use (hence, the designation "OPTIONAL"), so adding them in is something that every DM needs to carefully consider. Personally, we tried them. Found them just as horrible as we did in 3.x/PF, and now don't use them. Same with the way Multiclassing works. My suggestion is to give it a try in "bare bones" mode FIRST (no Feats, MC, or other options). Try this for a half dozen sessions or so to get a feel for the base game. Then allow "everything in the core books" (and whatever else you want). See how that changes your game, and try it for another half dozen sessions or so. Then make a decision about how much of each you want for your "real campaign". [I]PS: Peruse these boards a bit more. See how many heated debates revolve around creative ideas vs someone trying to "min/max"...er... I mean "clarify the rules" on using Feats and MC combo's. If you find those debates fun and exciting...you may want to use Feats/MC. If you don't...then save yourself the headache and just say no to Feats/MC. You can always add in exceptions for your campaign later...but it's much harder to take them away![/I] ^_^ Paul L. Ming [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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