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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="Rhenny" data-source="post: 6834766" data-attributes="member: 18333"><p>I see where you are coming from. When I look at the Warlock, I feel that it is lacking and seems weird from the design standpoint, but interestingly, in my games, one player who loves to try out different characters to see how they play, is really falling in love with the Warlock. He is having a very good time with his Great Old One Warlock, and quite frankly, until he played this PC, he was much more of a min/maxer who tried to hyper boost fighters for damage potential and AC (The Half-Orc fighter kind of dude).</p><p></p><p>I think there are Warlock builds that play much more interestingly than they look, and they rely more heavily on non-combat benefits like the telepathy jazz, devil's sight, mask of many faces, etc. To me, some Warlock builds are a pretty subtle, finesse type class that suits a certain type of player.</p><p></p><p>But, agreeing with you, it does seem that some choices someone could make would be dead weight (unless a player really just likes the flavor).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6834766, member: 18333"] I see where you are coming from. When I look at the Warlock, I feel that it is lacking and seems weird from the design standpoint, but interestingly, in my games, one player who loves to try out different characters to see how they play, is really falling in love with the Warlock. He is having a very good time with his Great Old One Warlock, and quite frankly, until he played this PC, he was much more of a min/maxer who tried to hyper boost fighters for damage potential and AC (The Half-Orc fighter kind of dude). I think there are Warlock builds that play much more interestingly than they look, and they rely more heavily on non-combat benefits like the telepathy jazz, devil's sight, mask of many faces, etc. To me, some Warlock builds are a pretty subtle, finesse type class that suits a certain type of player. But, agreeing with you, it does seem that some choices someone could make would be dead weight (unless a player really just likes the flavor). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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