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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="Li Shenron" data-source="post: 6835634" data-attributes="member: 1465"><p>They are <strong>totally</strong> optional.</p><p></p><p>Really, nobody is getting "crippled" if you don't include feats and multiclassing. Naturally, these options increase the <em>complexity</em> of characters, so players who only play for "builds" will have less fun, but they are playing a game within (or should I say "outside"?) <em>the</em> game, which runs perfectly fine with single-classed PCs and no feats.</p><p></p><p>If you want to lower complexity even more, my personal suggestion is to also not include <strong>races</strong> in your game. As strange as it sounds, it works great for beginners, because each race comes with several modifications to your stats and unique benefits, significantly increasing the complexity of a 1st-level character and the character creation time. Ignoring the racial benefits* or having all be humans makes the game a lot simpler while the players get used the rules system.</p><p></p><p>*you can still let players pick a race, but have only narrative differences</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6835634, member: 1465"] They are [B]totally[/B] optional. Really, nobody is getting "crippled" if you don't include feats and multiclassing. Naturally, these options increase the [I]complexity[/I] of characters, so players who only play for "builds" will have less fun, but they are playing a game within (or should I say "outside"?) [I]the[/I] game, which runs perfectly fine with single-classed PCs and no feats. If you want to lower complexity even more, my personal suggestion is to also not include [B]races[/B] in your game. As strange as it sounds, it works great for beginners, because each race comes with several modifications to your stats and unique benefits, significantly increasing the complexity of a 1st-level character and the character creation time. Ignoring the racial benefits* or having all be humans makes the game a lot simpler while the players get used the rules system. *you can still let players pick a race, but have only narrative differences [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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