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General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="Li Shenron" data-source="post: 6836457" data-attributes="member: 1465"><p>It's not because of min-maxing at all.</p><p></p><p>I have ignored races in <strong>three</strong> different gaming groups because I had a few absolute beginners, and everyone else was anyway new to 5e, and the "racial package" included as much stuff comparable in quantity to the stuff a class gets at 1st level, thus doubling the complexity. Some of the racial stuff is very nice, but others are of marginal utility, and in addition some proficiencies can be redundant with class (which can cause discussions and changes of mind, thus delays).</p><p></p><p>In my personal case I also wanted to speed up the preparation phase big time (which is what the OP is about) by having the players build their PCs "in broad strokes", meaning to choose class+race+background, but skipping the details (which were preselected by me, including spells and equipment). So by using standard stat arrays and raceless-races* I was able to print out near-ready character sheets.</p><p></p><p>*in one group I totally skipped racial mechanics and just went with narrative, in two other groups I used "simplified" races that granted only a couple of features which were easiest to add to the character sheet without changing anything else (e.g. darkvision, Lucky, stonecunning...).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6836457, member: 1465"] It's not because of min-maxing at all. I have ignored races in [B]three[/B] different gaming groups because I had a few absolute beginners, and everyone else was anyway new to 5e, and the "racial package" included as much stuff comparable in quantity to the stuff a class gets at 1st level, thus doubling the complexity. Some of the racial stuff is very nice, but others are of marginal utility, and in addition some proficiencies can be redundant with class (which can cause discussions and changes of mind, thus delays). In my personal case I also wanted to speed up the preparation phase big time (which is what the OP is about) by having the players build their PCs "in broad strokes", meaning to choose class+race+background, but skipping the details (which were preselected by me, including spells and equipment). So by using standard stat arrays and raceless-races* I was able to print out near-ready character sheets. *in one group I totally skipped racial mechanics and just went with narrative, in two other groups I used "simplified" races that granted only a couple of features which were easiest to add to the character sheet without changing anything else (e.g. darkvision, Lucky, stonecunning...). [/QUOTE]
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Community
General Tabletop Discussion
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How "optional" are rules like feats and multiclassing?
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