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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6836953" data-attributes="member: 5143"><p>I'll say the same thing I said last time this was brought up. Although being able to min/max or even enjoying min-maxing doesn't mean you can't roleplay(I can do both). I can tell you that each choice you make when building a character means you are almost always sacrificing one for the other. Which means that the urge to mix-max almost always means sacrificing roleplaying.</p><p></p><p>For instance, if you are choosing between feats and one says "People like you. The DM should roleplay that people like you more than other people." and another says "You are good at fighting. You get +5 to hit", one is much more flavorful. You are a PC, ALL PCs are good at fighting. That's the way the game works. Everyone is going to roleplay their character as someone who is good at fighting whether they take the feat or not. Taking that feat isn't going to add to any roleplaying situations at all. It just makes your numbers bigger. But since the first feat is entirely a roleplaying feat whose benefit is nebulous because it relies on the DM properly roleplaying it, anyone who wants to min-max will never take it.</p><p></p><p>The game forces you to make choices between those kind of things all the time. Not quite as extreme as that choice, but you WILL have to make a choice between roleplaying and min-maxing on a regular basis. And how often you choose one over the other will affect the game.</p><p></p><p>But I can tell you that so far no one has multiclassed for roleplaying purposes in any of the games I play in.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6836953, member: 5143"] I'll say the same thing I said last time this was brought up. Although being able to min/max or even enjoying min-maxing doesn't mean you can't roleplay(I can do both). I can tell you that each choice you make when building a character means you are almost always sacrificing one for the other. Which means that the urge to mix-max almost always means sacrificing roleplaying. For instance, if you are choosing between feats and one says "People like you. The DM should roleplay that people like you more than other people." and another says "You are good at fighting. You get +5 to hit", one is much more flavorful. You are a PC, ALL PCs are good at fighting. That's the way the game works. Everyone is going to roleplay their character as someone who is good at fighting whether they take the feat or not. Taking that feat isn't going to add to any roleplaying situations at all. It just makes your numbers bigger. But since the first feat is entirely a roleplaying feat whose benefit is nebulous because it relies on the DM properly roleplaying it, anyone who wants to min-max will never take it. The game forces you to make choices between those kind of things all the time. Not quite as extreme as that choice, but you WILL have to make a choice between roleplaying and min-maxing on a regular basis. And how often you choose one over the other will affect the game. But I can tell you that so far no one has multiclassed for roleplaying purposes in any of the games I play in. [/QUOTE]
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Community
General Tabletop Discussion
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How "optional" are rules like feats and multiclassing?
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