Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6837201"><p>Assuming of course the only definition for min/maxing is combat output. You can min/max for RP just as much as you can min/max for combat. My hypothetical fighter has a 16 wisdom because he's old, an 18 cha because he's a silver-haired fox and a 12 str and 10 con because he hasn't actually fought anything in 20 years. And actually, he sucks at being a fighter. But he's great for roleplay.</p><p></p><p>That is of course, also assuming that role-play and power-gaming are dichotomous, which they are not. My 20 st, 12 dex, 18 con sword and board fighter rocks the battlefield's socks but that's not to say that isn't also his character. Maybe he isn't too bright. Maybe he's young and not very wise, maybe he's not particularly personable either. I didn't have to sacrifice anything to role-play him.</p><p></p><p></p><p>Possibly, but at the same time, a role-player would only take it if they WANT NPCs to like them. Taking my fighter example above, maybe he's not particularly interested in having a big social circle, preferring to do his job, get rich and get drunk, in that order, everyone else can take a hike. He wouldn't want a feat that made people like him more. I can imagine the hermit Druid and a number of other types of characters who wouldn't necessarily be "improved" in their roleplay by having more people like them.</p><p></p><p>On the flip-side, if your character is designed to be the party's face, you might take the "NPCs like me more" feat because that's your goal of min/maxing.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6837201"] Assuming of course the only definition for min/maxing is combat output. You can min/max for RP just as much as you can min/max for combat. My hypothetical fighter has a 16 wisdom because he's old, an 18 cha because he's a silver-haired fox and a 12 str and 10 con because he hasn't actually fought anything in 20 years. And actually, he sucks at being a fighter. But he's great for roleplay. That is of course, also assuming that role-play and power-gaming are dichotomous, which they are not. My 20 st, 12 dex, 18 con sword and board fighter rocks the battlefield's socks but that's not to say that isn't also his character. Maybe he isn't too bright. Maybe he's young and not very wise, maybe he's not particularly personable either. I didn't have to sacrifice anything to role-play him. Possibly, but at the same time, a role-player would only take it if they WANT NPCs to like them. Taking my fighter example above, maybe he's not particularly interested in having a big social circle, preferring to do his job, get rich and get drunk, in that order, everyone else can take a hike. He wouldn't want a feat that made people like him more. I can imagine the hermit Druid and a number of other types of characters who wouldn't necessarily be "improved" in their roleplay by having more people like them. On the flip-side, if your character is designed to be the party's face, you might take the "NPCs like me more" feat because that's your goal of min/maxing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
Top