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General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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<blockquote data-quote="Savevsdeath" data-source="post: 6837704" data-attributes="member: 73230"><p>Saying you're good at fighting, and showing it are two different things. if my character is on a quest to become the world's mightiest warrior, and roleplays as such, then it makes sense to take the option that mechanically makes him a better warrior, so that when someone calls his bluff he can in fact demonstrate his superiority. In 5E, this means that unless you are either higher-level than whoever is challenging you, or have a Feat/Class combo that makes you better, you are just saying you're better without actually being so, which is fine, but is no different from taking the combat ability and saying 'i'm really good at talking' while you have no persuasion and an 8 Cha. Why people think stats have nothing to do with reality in-game I will never understand.</p></blockquote><p></p>
[QUOTE="Savevsdeath, post: 6837704, member: 73230"] Saying you're good at fighting, and showing it are two different things. if my character is on a quest to become the world's mightiest warrior, and roleplays as such, then it makes sense to take the option that mechanically makes him a better warrior, so that when someone calls his bluff he can in fact demonstrate his superiority. In 5E, this means that unless you are either higher-level than whoever is challenging you, or have a Feat/Class combo that makes you better, you are just saying you're better without actually being so, which is fine, but is no different from taking the combat ability and saying 'i'm really good at talking' while you have no persuasion and an 8 Cha. Why people think stats have nothing to do with reality in-game I will never understand. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How "optional" are rules like feats and multiclassing?
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