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How other games have helped you appreciate 4e
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<blockquote data-quote="Gothmog" data-source="post: 4485389" data-attributes="member: 317"><p>Savage Worlds was one of the games that helped me appreciate 4e more. Before I tried SW, I always thought RPGs needed to be rules-dense to have any value. SW showed me how wrong I was, and that in fact for my playstyle, a rules-moderate to rules-light game served me best. 4e was also "savaged" in the way the game plays, and 4e's feats are much more like SW's Edges than 3e's feats. 4e is a fast, furious, and fun system to run- and when I first read the 4e books, I could see the SW influences immediately.</p><p></p><p>WHFRP2 also helped me appreicate 4e more. 4e weapon properties remind me a lot of the WHFRP2 weapon qualities (impact, slow, tiring, etc). Kudos to the design team for realizing they could utilize a mechanic like weapon properties to further differentiate weapons rather than just by damage, threat range, and crit value. And obviously, the PoL themes are very Warhammer-esque (and I LOVES me PoL settings!). </p><p></p><p>Finally, 3.x D&D helped me appreciate 4e more, mostly in a "thank god 4e is here!" sort of way. 3.x showed me exactly what I didn't want in a rules system- rules dense, rules-opaque, a HUGE number of built in assumptions, degree of rules interconnectedness, caster dominance, reliance on magic items, CR/EL, LA, save or die, and the list goes on and on and on. So while 3.x was a grueling experience for me and my group, it really helped my group see how brilliant 4e was, and how it was a near-perfect fit for our gaming styles and preferences. Somehow, 4e has also recaptured that 1e AD&D style and flavor, as well as ignite our imaginations like no edition has before. This is a great time to be a gamer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 4485389, member: 317"] Savage Worlds was one of the games that helped me appreciate 4e more. Before I tried SW, I always thought RPGs needed to be rules-dense to have any value. SW showed me how wrong I was, and that in fact for my playstyle, a rules-moderate to rules-light game served me best. 4e was also "savaged" in the way the game plays, and 4e's feats are much more like SW's Edges than 3e's feats. 4e is a fast, furious, and fun system to run- and when I first read the 4e books, I could see the SW influences immediately. WHFRP2 also helped me appreicate 4e more. 4e weapon properties remind me a lot of the WHFRP2 weapon qualities (impact, slow, tiring, etc). Kudos to the design team for realizing they could utilize a mechanic like weapon properties to further differentiate weapons rather than just by damage, threat range, and crit value. And obviously, the PoL themes are very Warhammer-esque (and I LOVES me PoL settings!). Finally, 3.x D&D helped me appreciate 4e more, mostly in a "thank god 4e is here!" sort of way. 3.x showed me exactly what I didn't want in a rules system- rules dense, rules-opaque, a HUGE number of built in assumptions, degree of rules interconnectedness, caster dominance, reliance on magic items, CR/EL, LA, save or die, and the list goes on and on and on. So while 3.x was a grueling experience for me and my group, it really helped my group see how brilliant 4e was, and how it was a near-perfect fit for our gaming styles and preferences. Somehow, 4e has also recaptured that 1e AD&D style and flavor, as well as ignite our imaginations like no edition has before. This is a great time to be a gamer! :D [/QUOTE]
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