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<blockquote data-quote="WizarDru" data-source="post: 762240" data-attributes="member: 151"><p>I can only speak to having used Epic-Level monsters (currently I've used three) in our soon-to-be-Epic game. Some of the issues I think you're hitting have to do with the fact that you STARTED at epic levels. Working your way up to Epic or even mid-levels ususally requires sub-optimal choices on the road to get there, while creating a character out of whole cloth has much different results. A feat that you might need for a prestige class isn't nearly as much of a sacrifice when you're building a 10th level character of 22nd-level character as it is when you have to actually LIVE through three levels with it.</p><p></p><p>I agree that prep time increases as you go up in levels. It's a problem I run across every game, now. Preparing a battle for 6 19th level characters is no small feat, but there are lots of things that can be done to simplfy. In the most recent combat in my game, I used 4 classed Efreeti (CR 15s), a paragon half-elemental Ettin and a Paragon Fire-Elemental Beholder. The creation time was actually made easier by just winging it, somewhat. Memorize the paragon template, and you're more than half-there. It just adds some numbers to all their abilities, and the only one really worth noting is the hit points, which is the only one which I might not be able to calculate in my head (adding +15 to all spell-like abilities, for example, is pretty easy).</p><p></p><p>You're right that some things do seem really pathetically easy for epic characters...but they still have achilles heels. The thing is, I think the setting you chose didn't really play to Epic-Level's strengths....just it's combat potentials. Epic level characters are nearly demi-gods...the stuff of legends that 1st level characters scarce believe. An adventure that's mostly combat is going to miss out on lots of the fun (IMHO) and opportunities that Epic level play should provide. Epic characters hop to different planes, fight dieties and demon-lords, battle unspeakable horrors at the edge of the world, and put the moon in a rucksack for the benefit of a princess or trickster god. It's absurd to a degree, and meant to be.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 762240, member: 151"] I can only speak to having used Epic-Level monsters (currently I've used three) in our soon-to-be-Epic game. Some of the issues I think you're hitting have to do with the fact that you STARTED at epic levels. Working your way up to Epic or even mid-levels ususally requires sub-optimal choices on the road to get there, while creating a character out of whole cloth has much different results. A feat that you might need for a prestige class isn't nearly as much of a sacrifice when you're building a 10th level character of 22nd-level character as it is when you have to actually LIVE through three levels with it. I agree that prep time increases as you go up in levels. It's a problem I run across every game, now. Preparing a battle for 6 19th level characters is no small feat, but there are lots of things that can be done to simplfy. In the most recent combat in my game, I used 4 classed Efreeti (CR 15s), a paragon half-elemental Ettin and a Paragon Fire-Elemental Beholder. The creation time was actually made easier by just winging it, somewhat. Memorize the paragon template, and you're more than half-there. It just adds some numbers to all their abilities, and the only one really worth noting is the hit points, which is the only one which I might not be able to calculate in my head (adding +15 to all spell-like abilities, for example, is pretty easy). You're right that some things do seem really pathetically easy for epic characters...but they still have achilles heels. The thing is, I think the setting you chose didn't really play to Epic-Level's strengths....just it's combat potentials. Epic level characters are nearly demi-gods...the stuff of legends that 1st level characters scarce believe. An adventure that's mostly combat is going to miss out on lots of the fun (IMHO) and opportunities that Epic level play should provide. Epic characters hop to different planes, fight dieties and demon-lords, battle unspeakable horrors at the edge of the world, and put the moon in a rucksack for the benefit of a princess or trickster god. It's absurd to a degree, and meant to be. [/QUOTE]
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