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How our Epic Campaign played out
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<blockquote data-quote="DispelAkimbo" data-source="post: 762403" data-attributes="member: 1916"><p>The group I game with had a go at an epic level game. Again we rolled up characters specifically for the game to test the rules, so we avoided sub-optimal advancement, and spent the cash on exactly the items we required and nothing more. So it was not a completely fair test of the rules, but it gave us a taster.</p><p></p><p>Also as the game was purely an exercise in testing the epic rules, we did have a large emphasis on combat to ensure thorough testing.</p><p></p><p>With regards to preparation time, it took us 8 hours to create the characters (20 mins to get them killed) and none of us even attempted to roll up an epic spellcaster, the task seemed simply too daunting.</p><p></p><p>Overall we found that the various abilities didnt scale well at higher levels. Saving throws and skill checks were either guaranteed success (except on a 1) or more often guaranteed fail (except on a 20).</p><p></p><p>Likewise with attacks unless the DM tailored every opponent to be "mid-range" in everything, which then meant some of the group could do x to it and others could do y but none could do all. Which was okay until the third or fourth opponent at which point it became like fighting clones of the same opponent.</p><p></p><p>I think with a lot of work the epic rules could be made to work, and I suspect our DM may have had a hidden agenda or proving the rules didnt work because he wasnt fond of them himself.</p><p></p><p>However, one good thing did come out of our test of the epic rules....</p><p></p><p>This was the first time I had played a character over level 10. In the past i've always viewed higher levels as 'success' and as the aim of playing a character in the first place. But to have actually played those levels it brought back into focus that the best part of the game is actually the journey and what happens along the way and not simply reaching the destination.</p><p></p><p>It sounds obvious, everyone knows it, but for me this really proved it. I'm now looking forward to the next low level character I play and am definately more focused on the character side rather than the abilities side.</p></blockquote><p></p>
[QUOTE="DispelAkimbo, post: 762403, member: 1916"] The group I game with had a go at an epic level game. Again we rolled up characters specifically for the game to test the rules, so we avoided sub-optimal advancement, and spent the cash on exactly the items we required and nothing more. So it was not a completely fair test of the rules, but it gave us a taster. Also as the game was purely an exercise in testing the epic rules, we did have a large emphasis on combat to ensure thorough testing. With regards to preparation time, it took us 8 hours to create the characters (20 mins to get them killed) and none of us even attempted to roll up an epic spellcaster, the task seemed simply too daunting. Overall we found that the various abilities didnt scale well at higher levels. Saving throws and skill checks were either guaranteed success (except on a 1) or more often guaranteed fail (except on a 20). Likewise with attacks unless the DM tailored every opponent to be "mid-range" in everything, which then meant some of the group could do x to it and others could do y but none could do all. Which was okay until the third or fourth opponent at which point it became like fighting clones of the same opponent. I think with a lot of work the epic rules could be made to work, and I suspect our DM may have had a hidden agenda or proving the rules didnt work because he wasnt fond of them himself. However, one good thing did come out of our test of the epic rules.... This was the first time I had played a character over level 10. In the past i've always viewed higher levels as 'success' and as the aim of playing a character in the first place. But to have actually played those levels it brought back into focus that the best part of the game is actually the journey and what happens along the way and not simply reaching the destination. It sounds obvious, everyone knows it, but for me this really proved it. I'm now looking forward to the next low level character I play and am definately more focused on the character side rather than the abilities side. [/QUOTE]
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