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How our Epic Campaign played out
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<blockquote data-quote="Nine Hands" data-source="post: 762420" data-attributes="member: 4919"><p>Thanks for the info and I'm sorry you had so many problems. During our playtest we noted some major problems that were fixed prior to production, but we all knew that the core system was a problem and there was nothing we could do about it.</p><p></p><p>My current campaign is heading to Epic Levels and I have already encountered some of the problems you mentioned. In the end, it was up to me the GM to change some of the game rules. D&D is not really balanced at higher levels.</p><p></p><p>IMC, I fixed vorpal effects, harm, save or die spells (thanks to Andy Collins for that idea), stacking metamagic effects, spells that do not allow saves for some reason (Maze, Geas/Quest, etc). Once these are more balanced, epic play becomes a lot easier to deal with.</p><p></p><p>I still have to contend with the huge save DCs that my players can toss around (the archmage's spell power ability is a little out of line if taken twice) and I hate the Wieldskill spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These balance problems are all related to the core system and not the ELH, the balance problem is just magnified as your level increases.</p><p></p><p>I see a couple of issues with the ELH right now (the feat that reduces metamagic costs is a problem when combined with Empower Spell) and if you are not careful with the Epic Spellcasting things can get out of hand VERY quickly. Just keep control of that and most everything else should work well.</p><p></p><p>As for computer support, PCGen does allow you to code in the ELH info, but you end up doing it yourself (its almost easier in the short term to do things on paper). I have had it working with the adjusted BAB/Save progression for the last 5 months or so. Now with Code Monkey Publishing working on the WotC books, PCGen and E-tools will hopefully be able to handle all of these things and more.</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 762420, member: 4919"] Thanks for the info and I'm sorry you had so many problems. During our playtest we noted some major problems that were fixed prior to production, but we all knew that the core system was a problem and there was nothing we could do about it. My current campaign is heading to Epic Levels and I have already encountered some of the problems you mentioned. In the end, it was up to me the GM to change some of the game rules. D&D is not really balanced at higher levels. IMC, I fixed vorpal effects, harm, save or die spells (thanks to Andy Collins for that idea), stacking metamagic effects, spells that do not allow saves for some reason (Maze, Geas/Quest, etc). Once these are more balanced, epic play becomes a lot easier to deal with. I still have to contend with the huge save DCs that my players can toss around (the archmage's spell power ability is a little out of line if taken twice) and I hate the Wieldskill spell :) These balance problems are all related to the core system and not the ELH, the balance problem is just magnified as your level increases. I see a couple of issues with the ELH right now (the feat that reduces metamagic costs is a problem when combined with Empower Spell) and if you are not careful with the Epic Spellcasting things can get out of hand VERY quickly. Just keep control of that and most everything else should work well. As for computer support, PCGen does allow you to code in the ELH info, but you end up doing it yourself (its almost easier in the short term to do things on paper). I have had it working with the adjusted BAB/Save progression for the last 5 months or so. Now with Code Monkey Publishing working on the WotC books, PCGen and E-tools will hopefully be able to handle all of these things and more. [/QUOTE]
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