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General Tabletop Discussion
*Pathfinder & Starfinder
How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
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<blockquote data-quote="Lanefan" data-source="post: 7738291" data-attributes="member: 29398"><p>In 3e wands could only replicate spells; maybe make it in PF2 that the one thing a wand won't do is replicate a spell - though, sadly, that would mean the end of wands of lightning and suchlike. Make wand effects unique to wands.</p><p></p><p>As for your point about stats and modifiers, I'd rather see them go the other way - make the 3-18 stat more relevant and reduce the emphasis on the modifier.</p><p></p><p>On the assumption that most PCs will end up with a bunch of items over time, this threatens to run into the same headache pre-memorized spells has: you're hosed if you chose the wrong one this morning for the job this afternoon. Don't like it, sorry.</p><p></p><p>Easier to just make non-spell healing magic much, much less common.</p><p></p><p>But then people will complain the party always has to have a healer in it...you just can't win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't mind there being a reasonable number of potions around, because if nothing else you're limited by how many you can carry. That, and if potion containers are ruled to be fragile, and-or potions are easy to dispel - yeah, no worries there.</p><p></p><p>Also, were you to go this route you'd by the same rationale also have to get rid of spell scrolls; and I'm not sure anyone wants that.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7738291, member: 29398"] In 3e wands could only replicate spells; maybe make it in PF2 that the one thing a wand won't do is replicate a spell - though, sadly, that would mean the end of wands of lightning and suchlike. Make wand effects unique to wands. As for your point about stats and modifiers, I'd rather see them go the other way - make the 3-18 stat more relevant and reduce the emphasis on the modifier. On the assumption that most PCs will end up with a bunch of items over time, this threatens to run into the same headache pre-memorized spells has: you're hosed if you chose the wrong one this morning for the job this afternoon. Don't like it, sorry. Easier to just make non-spell healing magic much, much less common. But then people will complain the party always has to have a healer in it...you just can't win. :) I don't mind there being a reasonable number of potions around, because if nothing else you're limited by how many you can carry. That, and if potion containers are ruled to be fragile, and-or potions are easy to dispel - yeah, no worries there. Also, were you to go this route you'd by the same rationale also have to get rid of spell scrolls; and I'm not sure anyone wants that. Lanefan [/QUOTE]
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How Pathfinder 2's Resonance Reduces Wand-Spamming; & Comparisons to 5E Discussed
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