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General Tabletop Discussion
*Pathfinder & Starfinder
How Per Encounter power recharging should work
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 3990044" data-attributes="member: 54843"><p>Yeah, I'm thinking no dice on that one. You've got to make your per-encounter stuff last the whole battle by only using it sparingly. </p><p></p><p>It's different from the 3e Warblade because the Warblade was only ONE member of the party, which probably consisted of spellcasters with a hard limit on their powers. It didn't really matter if he could keep going forever, because eventually the guy keeping his HP up would run out of spells.</p><p></p><p>4e, unlike 3e, isn't reliant on clerics having limited healing, so to keep the party from fighting indefinitely, EVERYBODY runs out of juice after a while, including the rogue and fighter. It's sort of an interesting re-balance, if you think of it. Rather than having martial classes with unlimited resources and leaders with strictly limited resources, both classes have a combination, so the party as a whole still needs to rest every so often, but the martial characters aren't sitting there fully-charged and muttering about narcoleptic spellcasters when they do. </p><p></p><p>Remember that every class, INCLUDING fighters, has a few basic at-will abilities. (R&C mentioned a fighter at-will melee attack that adds to your AC when your blow connects with your opponent.) So it's not like you run out of powers and are stuck standard-attacking the enemy every round; rather, you're just restricted to a more limited pool of tactical options.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 3990044, member: 54843"] Yeah, I'm thinking no dice on that one. You've got to make your per-encounter stuff last the whole battle by only using it sparingly. It's different from the 3e Warblade because the Warblade was only ONE member of the party, which probably consisted of spellcasters with a hard limit on their powers. It didn't really matter if he could keep going forever, because eventually the guy keeping his HP up would run out of spells. 4e, unlike 3e, isn't reliant on clerics having limited healing, so to keep the party from fighting indefinitely, EVERYBODY runs out of juice after a while, including the rogue and fighter. It's sort of an interesting re-balance, if you think of it. Rather than having martial classes with unlimited resources and leaders with strictly limited resources, both classes have a combination, so the party as a whole still needs to rest every so often, but the martial characters aren't sitting there fully-charged and muttering about narcoleptic spellcasters when they do. Remember that every class, INCLUDING fighters, has a few basic at-will abilities. (R&C mentioned a fighter at-will melee attack that adds to your AC when your blow connects with your opponent.) So it's not like you run out of powers and are stuck standard-attacking the enemy every round; rather, you're just restricted to a more limited pool of tactical options. [/QUOTE]
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How Per Encounter power recharging should work
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