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General Tabletop Discussion
*Pathfinder & Starfinder
How Per Encounter power recharging should work
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<blockquote data-quote="outsider" data-source="post: 3990227" data-attributes="member: 54690"><p>Yeah, but I'm also guessing you didn't open the fight by doing jump 360 roundhouse kicks one after the other until you were too tired to do it anymore. That's the way the system in D&D has worked up until now. They are trying to find a way to make people stop just spamming the same ability over and over again. Per encounter is a pretty big improvement in that direction. It's not perfect, but people will actually be doing something different from round to round now. It would be nice if they could come up with a system where you wait for specific openings to use specific abilities(presumably you'd need a different opening to land a spin back kick than a jumping roundhouse), but that would be EXTREMELY complicated, probably too complicated to actually do in a game with as many different abilities as D&D unless you want a 3000 page book. </p><p></p><p>I do actually agree with you though. There should be a way for you to recharge a per encounter ability, or maybe swap out one per encounter ability for another. It can be a different method for every class, but it should be a basic part of the class and not something you have to buy. I'm just happy enough that there'll be some variety in round to round actions now that I wouldn't complain too much if there wasn't an in combat recharge. Anything is better than the "jumping roundhouse, jumping roundhouse, jumping roundhouse, jumping roundhouse. Oh no, I'm out of jumping roundhouses. Spinning back kick, spinning back kick, spinning back kick...." system we've had in previous editions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="outsider, post: 3990227, member: 54690"] Yeah, but I'm also guessing you didn't open the fight by doing jump 360 roundhouse kicks one after the other until you were too tired to do it anymore. That's the way the system in D&D has worked up until now. They are trying to find a way to make people stop just spamming the same ability over and over again. Per encounter is a pretty big improvement in that direction. It's not perfect, but people will actually be doing something different from round to round now. It would be nice if they could come up with a system where you wait for specific openings to use specific abilities(presumably you'd need a different opening to land a spin back kick than a jumping roundhouse), but that would be EXTREMELY complicated, probably too complicated to actually do in a game with as many different abilities as D&D unless you want a 3000 page book. I do actually agree with you though. There should be a way for you to recharge a per encounter ability, or maybe swap out one per encounter ability for another. It can be a different method for every class, but it should be a basic part of the class and not something you have to buy. I'm just happy enough that there'll be some variety in round to round actions now that I wouldn't complain too much if there wasn't an in combat recharge. Anything is better than the "jumping roundhouse, jumping roundhouse, jumping roundhouse, jumping roundhouse. Oh no, I'm out of jumping roundhouses. Spinning back kick, spinning back kick, spinning back kick...." system we've had in previous editions. :p [/QUOTE]
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