Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Per Encounter power recharging should work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 3990912" data-attributes="member: 2804"><p>I do like it but it shouldn't be the only way to recharge. Any recharge mechanic shouldn't depend on randomness.</p><p></p><p></p><p></p><p>This is a great example of some of the issues inherent in the system. It should be assumed that outside of combat, per encounter power are essentially at-will powers.</p><p></p><p>Otherwise, you have silly situations like this. And if you say, "You shouldn't be able to use these powers outside of combat." Well, I find that a deeply unsatisfying answer that makes no logical sense.</p><p></p><p>If a character can do something such as heal an ally with a power in combat, they should be able to heal their allies freely outside of combat, rest a minute (assuming thats the only recharge mechanic) and then do it again. They also shouldn't have to use rules sophistry to do it either (e.g. punching an ally for subdual damage).</p><p></p><p>I have no problem with this, it simply allows the PCs to approach every encounter fresh. Something I believe the 4e designers specifically wanted to encourage in order to avoid the "15-minute" adventuring day.</p><p></p><p>We actually play this way now in my 3e games with some house rules, and it works out very well. Long before 4e was announced we realized that the 15 minute adventuring day problem was causing serious issues with our game, so we addressed it by coming up with a spell point system that allows casters to recover their points over time.</p><p></p><p>Half of my group are pretty serious powergamers too, but believe it or not we use our powergaming ability for good, rather than evil! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> We like to play tough characters, but we also want a challenge, we don't like to walk over everything and we want to make it easier for the DM to challenge us, not harder.</p><p></p><p>But we also want rules that make logical sense and don't rely on an arbitrary metagame balancing mechanic that ruins suspension of disbelief. The notion that powers inexplicably become unavailable to reuse, or are inaccessible outside of combat is simply ridiculous.</p><p></p><p>I'm really excited about 4e, and I like 90% of what I'm hearing. I think Noonan, Mearls, Collins, Perkins, and company are all awesome designers, developers, and editors. I have confidence that they will put together a good game. But if per encounter powers aren't freely accessible outside of combat and don't provide a viable non-random refresh mechanic in combat, then to put it bluntly I consider that one area where they dropped the ball, and downright poor design.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3990912, member: 2804"] I do like it but it shouldn't be the only way to recharge. Any recharge mechanic shouldn't depend on randomness. This is a great example of some of the issues inherent in the system. It should be assumed that outside of combat, per encounter power are essentially at-will powers. Otherwise, you have silly situations like this. And if you say, "You shouldn't be able to use these powers outside of combat." Well, I find that a deeply unsatisfying answer that makes no logical sense. If a character can do something such as heal an ally with a power in combat, they should be able to heal their allies freely outside of combat, rest a minute (assuming thats the only recharge mechanic) and then do it again. They also shouldn't have to use rules sophistry to do it either (e.g. punching an ally for subdual damage). I have no problem with this, it simply allows the PCs to approach every encounter fresh. Something I believe the 4e designers specifically wanted to encourage in order to avoid the "15-minute" adventuring day. We actually play this way now in my 3e games with some house rules, and it works out very well. Long before 4e was announced we realized that the 15 minute adventuring day problem was causing serious issues with our game, so we addressed it by coming up with a spell point system that allows casters to recover their points over time. Half of my group are pretty serious powergamers too, but believe it or not we use our powergaming ability for good, rather than evil! ;) We like to play tough characters, but we also want a challenge, we don't like to walk over everything and we want to make it easier for the DM to challenge us, not harder. But we also want rules that make logical sense and don't rely on an arbitrary metagame balancing mechanic that ruins suspension of disbelief. The notion that powers inexplicably become unavailable to reuse, or are inaccessible outside of combat is simply ridiculous. I'm really excited about 4e, and I like 90% of what I'm hearing. I think Noonan, Mearls, Collins, Perkins, and company are all awesome designers, developers, and editors. I have confidence that they will put together a good game. But if per encounter powers aren't freely accessible outside of combat and don't provide a viable non-random refresh mechanic in combat, then to put it bluntly I consider that one area where they dropped the ball, and downright poor design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Per Encounter power recharging should work
Top