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General Tabletop Discussion
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How Per Encounter power recharging should work
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<blockquote data-quote="Dragonblade" data-source="post: 3992914" data-attributes="member: 2804"><p>The problem is that arbitrarily ruling that powers cannot be refreshed in combat is precisely what breaks suspension in disbelief. Like Vancian casting before it, this is reflected in no novel I have ever read (with the exception of Dying Earth and then not even that), and no movie I have ever seen. Its an artificial metagame balancing mechanic that serves no purpose other than to jar you out of fantasy and remind you that you are playing a game where mechanics are defined purely to enforce a somewhat dubious assertion of game balance.</p><p></p><p>A simple in-battle refresh mechanic like I suggested previously not only maintains game balance, it also allows me to play without the verisimilitude of my fantasy campaign being disrupted. Its a no-brainer. If game design cannot both achieve balance and verisimilitude, then I consider it poor design.</p><p></p><p>Spending a full round to refresh one power is not willy-nilly. It requires tactical decision making, does not threaten the integrity of the per encounter balancing mechanic, and allows one to elegantly maintain suspension of disbelief.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3992914, member: 2804"] The problem is that arbitrarily ruling that powers cannot be refreshed in combat is precisely what breaks suspension in disbelief. Like Vancian casting before it, this is reflected in no novel I have ever read (with the exception of Dying Earth and then not even that), and no movie I have ever seen. Its an artificial metagame balancing mechanic that serves no purpose other than to jar you out of fantasy and remind you that you are playing a game where mechanics are defined purely to enforce a somewhat dubious assertion of game balance. A simple in-battle refresh mechanic like I suggested previously not only maintains game balance, it also allows me to play without the verisimilitude of my fantasy campaign being disrupted. Its a no-brainer. If game design cannot both achieve balance and verisimilitude, then I consider it poor design. Spending a full round to refresh one power is not willy-nilly. It requires tactical decision making, does not threaten the integrity of the per encounter balancing mechanic, and allows one to elegantly maintain suspension of disbelief. [/QUOTE]
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