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How Per Encounter power recharging should work
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<blockquote data-quote="Lanefan" data-source="post: 3993892" data-attributes="member: 29398"><p>A few levels under his belt? A few *dozen* levels, maybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But PCs at the usual levels they get played at (1-10 in 1e, 1-whatever in 2e, 1-15 in 3e, and 1-maybe 20 in 4e) haven't achieved that sort of mythical status yet, or shouldn't have; because if they have then what's left for them to achieve at higher (a.k.a. epic) levels. And if the game scales as well as 3e does, 5 or 10 encounters for a 25th-level party should be just as (relatively) draining as for a 1st-level party.</p><p></p><p>That, and I prefer it if the game at least somewhat reflects the real world where it can...</p><p></p><p>Then again, I glanced at the Races and Classes preview today for the first time and saw they want to go back to something that always bugged me in 1e: that high-level PCs can challenge and defeat gods. *Now* you're talking Hercules-level epic stuff, to the point I'd suggest it almost needs a somewhat different rules system (how *do* you kill an immortal?).</p><p></p><p>Back on topic, it'll be interesting to see how long it takes for the following to happen after 4e's release: an even combat - say, between competing adventuring parties - where both sides meet, skirmish, withdraw, refresh, rinse, repeat until eternity because there is no attrition (other than death) or weardown. And even death appears harder to come by for the PCs...the same considerations had better be given to their opponents...so something like this could go on forever with cautious players facing smart foes.</p><p></p><p>What this encourages is an all-or-nothing approach...there's no way in what we've seen so far for a weaker party to nibble away at a stronger foe: an example might be a situation where the party holds the high ground (or can fly) and spends days sniping at the enemy camp, hoping to inflict more damage each day than can be healed overnight until the camp has been reduced to something the party can handle face-on.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3993892, member: 29398"] A few levels under his belt? A few *dozen* levels, maybe. :) But PCs at the usual levels they get played at (1-10 in 1e, 1-whatever in 2e, 1-15 in 3e, and 1-maybe 20 in 4e) haven't achieved that sort of mythical status yet, or shouldn't have; because if they have then what's left for them to achieve at higher (a.k.a. epic) levels. And if the game scales as well as 3e does, 5 or 10 encounters for a 25th-level party should be just as (relatively) draining as for a 1st-level party. That, and I prefer it if the game at least somewhat reflects the real world where it can... Then again, I glanced at the Races and Classes preview today for the first time and saw they want to go back to something that always bugged me in 1e: that high-level PCs can challenge and defeat gods. *Now* you're talking Hercules-level epic stuff, to the point I'd suggest it almost needs a somewhat different rules system (how *do* you kill an immortal?). Back on topic, it'll be interesting to see how long it takes for the following to happen after 4e's release: an even combat - say, between competing adventuring parties - where both sides meet, skirmish, withdraw, refresh, rinse, repeat until eternity because there is no attrition (other than death) or weardown. And even death appears harder to come by for the PCs...the same considerations had better be given to their opponents...so something like this could go on forever with cautious players facing smart foes. What this encourages is an all-or-nothing approach...there's no way in what we've seen so far for a weaker party to nibble away at a stronger foe: an example might be a situation where the party holds the high ground (or can fly) and spends days sniping at the enemy camp, hoping to inflict more damage each day than can be healed overnight until the camp has been reduced to something the party can handle face-on. Lanefan [/QUOTE]
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