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How Per Encounter power recharging should work
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<blockquote data-quote="shilsen" data-source="post: 3994216" data-attributes="member: 198"><p>As Mustrum Ridcully pointed out below, PCs at those levels are easily capable of doing things that only the most mythic of heroes do. In 3e, for example, a 10th level fighter can leap into a 200 ft down gorge (actually he could jump into a mile-deep gorge, since falling damage caps at 20d6, but I'll use the minimum) and walk away. Hell, a raging barbarian with a good Con can do it at 5th lvl. The same 10th lvl guy can survive complete immersion in lava. If he's a focused grappler, he can wrestle a rhino to the ground and kill it with his bare hands. He can swim for hours in rough water while wearing full plate. He can kill a dragon with a non-magical stick.</p><p></p><p>And I'm not even bringing magic into the picture. Mythic? Hell, yeah!</p><p></p><p></p><p></p><p>Since there's a continuum and different degrees of mythic, that's not a problem. Achilles defeats a Trojan army on his own but can't sack Troy. Hercules sacks Troy on his own. And then you have people who can wrestle the sun, like Vainamoinen. </p><p></p><p></p><p></p><p>You can somewhat reflect the real world and still have PCs with abilities that are completely out of this world. Mythology pulls that off all the time. Achilles and Beowulf are completely out of this world with regard to their abilities, but the world of the Iliad and of Beowulf still strongly resembles ours, which is one of the reasons why readers can take so much out of them. Now if you want PCs whose abilities also reflect the real world, then D&D doesn't do that so well. You can still do it, but you can't play above 5th level or so and need heavy house ruling even from levels 1-5.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3994216, member: 198"] As Mustrum Ridcully pointed out below, PCs at those levels are easily capable of doing things that only the most mythic of heroes do. In 3e, for example, a 10th level fighter can leap into a 200 ft down gorge (actually he could jump into a mile-deep gorge, since falling damage caps at 20d6, but I'll use the minimum) and walk away. Hell, a raging barbarian with a good Con can do it at 5th lvl. The same 10th lvl guy can survive complete immersion in lava. If he's a focused grappler, he can wrestle a rhino to the ground and kill it with his bare hands. He can swim for hours in rough water while wearing full plate. He can kill a dragon with a non-magical stick. And I'm not even bringing magic into the picture. Mythic? Hell, yeah! Since there's a continuum and different degrees of mythic, that's not a problem. Achilles defeats a Trojan army on his own but can't sack Troy. Hercules sacks Troy on his own. And then you have people who can wrestle the sun, like Vainamoinen. You can somewhat reflect the real world and still have PCs with abilities that are completely out of this world. Mythology pulls that off all the time. Achilles and Beowulf are completely out of this world with regard to their abilities, but the world of the Iliad and of Beowulf still strongly resembles ours, which is one of the reasons why readers can take so much out of them. Now if you want PCs whose abilities also reflect the real world, then D&D doesn't do that so well. You can still do it, but you can't play above 5th level or so and need heavy house ruling even from levels 1-5. [/QUOTE]
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