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General Tabletop Discussion
*Pathfinder & Starfinder
How Per Encounter power recharging should work
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<blockquote data-quote="Dragonblade" data-source="post: 3994943" data-attributes="member: 2804"><p>I view at will as requiring no recharge. Per Encounter to me means being available every encounter, not necessarily usable once per encounter only no matter what. Even WotC has hinted that there will be some kind of refresh, they just said don't get attached to the mechanics used in Bo9S.</p><p></p><p></p><p></p><p>Encounter difficulty in 4e is no longer based on forcing the party to use up limited resources. I don't see any issue here. And every other round is a pretty long time. Most 3.5 fights were finished in about 5 rounds or less. Besides, outside of combat 4e clerics can theoretically heal all day long with no problem at all even if you assume a 1 minute refresh and no in-battle recharge.</p><p></p><p></p><p></p><p>Under the presumed refresh mechanic of one minute and you're per encounter powers are back, they could still do this. They just go rest for a minute and come right back. Heck, they can do this in 3.5 without a problem. Any wizard with Greater Invisibility and a Wand of Fireballs can decimate any army.</p><p></p><p>Again you are applying 3.5 thinking to 4e mechanics. I don't think this would be an issue and presumably flying will be much more limited in 4e. Also orcs probably have orc shamans with their own per encounter powers they could use to nuke the wizard right back.</p><p></p><p></p><p></p><p>Again, there is no problem here. So what if the rogue can come up with a sneak attack combo? I don't think it will be quite as easy as you think given the new rules for AoOs and combat advantage but so what. The rogue can move in, and attack. Move back out again. Spend a turn recharging. Move back and attack. That allows them to use the same per encounter power only once every 3 or 4 rounds!</p><p></p><p>Seriously, if you think thats broken, then we'll simply never see eye to eye because our gaming philosophy is just radically different.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3994943, member: 2804"] I view at will as requiring no recharge. Per Encounter to me means being available every encounter, not necessarily usable once per encounter only no matter what. Even WotC has hinted that there will be some kind of refresh, they just said don't get attached to the mechanics used in Bo9S. Encounter difficulty in 4e is no longer based on forcing the party to use up limited resources. I don't see any issue here. And every other round is a pretty long time. Most 3.5 fights were finished in about 5 rounds or less. Besides, outside of combat 4e clerics can theoretically heal all day long with no problem at all even if you assume a 1 minute refresh and no in-battle recharge. Under the presumed refresh mechanic of one minute and you're per encounter powers are back, they could still do this. They just go rest for a minute and come right back. Heck, they can do this in 3.5 without a problem. Any wizard with Greater Invisibility and a Wand of Fireballs can decimate any army. Again you are applying 3.5 thinking to 4e mechanics. I don't think this would be an issue and presumably flying will be much more limited in 4e. Also orcs probably have orc shamans with their own per encounter powers they could use to nuke the wizard right back. Again, there is no problem here. So what if the rogue can come up with a sneak attack combo? I don't think it will be quite as easy as you think given the new rules for AoOs and combat advantage but so what. The rogue can move in, and attack. Move back out again. Spend a turn recharging. Move back and attack. That allows them to use the same per encounter power only once every 3 or 4 rounds! Seriously, if you think thats broken, then we'll simply never see eye to eye because our gaming philosophy is just radically different. [/QUOTE]
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