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How popular are RPGs today compared to the 80s?
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<blockquote data-quote="Col_Pladoh" data-source="post: 1207268" data-attributes="member: 796"><p>Hi Henry<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You are spot on about networking of hardcore gamers today. The computer and internet have made that de riguer. However, that also means that electronic games are even more competitive than ever.</p><p></p><p>The number of emails I get from former paper game players now active only online or in regards CRPGs is indicative of the fact that a "gamer for life" need not remain in the paper RPG fold, can find plenty of satisfaction playing on the computer. Married, with family and job demands, old gamer freinds scattered to the winds, such individuals can play when they have time, without disruption and the need to gather a new group, DM or find one to run games.</p><p></p><p>There is no question that attrition occurs continually, and gamers of the most loyal sort leave the ranks each year for one or another reason. To have a viable and growing hobby more new enthusiasts need to be recruited than veteran gamers are lost. My deep concern is that no real effort is being made by WotC to bring in new fans. They are the only company large enough to do that effectively, of course. Back when I was with TSR, I made sure that we were doing our best to recruit young people--the D&D Basic Set in mass-market outlets, ads in comic books,Boy's Life, etc. The news media did a lot of the groundwork, but we made sure not to let that ground go unseeded thereafter.</p><p></p><p>Cheers,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 1207268, member: 796"] Hi Henry:) You are spot on about networking of hardcore gamers today. The computer and internet have made that de riguer. However, that also means that electronic games are even more competitive than ever. The number of emails I get from former paper game players now active only online or in regards CRPGs is indicative of the fact that a "gamer for life" need not remain in the paper RPG fold, can find plenty of satisfaction playing on the computer. Married, with family and job demands, old gamer freinds scattered to the winds, such individuals can play when they have time, without disruption and the need to gather a new group, DM or find one to run games. There is no question that attrition occurs continually, and gamers of the most loyal sort leave the ranks each year for one or another reason. To have a viable and growing hobby more new enthusiasts need to be recruited than veteran gamers are lost. My deep concern is that no real effort is being made by WotC to bring in new fans. They are the only company large enough to do that effectively, of course. Back when I was with TSR, I made sure that we were doing our best to recruit young people--the D&D Basic Set in mass-market outlets, ads in comic books,Boy's Life, etc. The news media did a lot of the groundwork, but we made sure not to let that ground go unseeded thereafter. Cheers, Gary [/QUOTE]
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