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How powerful are my PCs?
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<blockquote data-quote="shilsen" data-source="post: 3442756" data-attributes="member: 198"><p>Since the campaign is very heavily anti-dungeon crawling, the PCs usually have only 1 encounter in a given game day, sometimes two, and only very rarely three (IIRC, in 56 sessions, they've had 2 or maybe 3 sessions with three fights in a day). Most of the time, their fights are anywhere from PC level - 1 to PC level + 1, so they should be fights that they (esp. considering power level and there being 5 PCs) should win pretty handily. But thus far I've managed to challenge them a lot, with PCs being beaten down badly almost every fight. Until they hit 8th lvl or so, I literally never used a PrC on an NPC and very rarely used non-core material, and it was never an issue challenging them. Without the swashbuckling card rule for saving PCs, we'd actually have had one PC death every two sessions. The campaign actually works out perfectly for me, since I prefer running enemies and encounters that should be an easy win for the PCs and make it challenging through use of tactics, circumstances, etc. One of the things I discovered is that using classed or advanced creatures is the way to go, since a little judicious thinking lets them punch much above their supposed weight.</p><p></p><p></p><p></p><p>Funnily enough, what gives my PCs the most trouble are the little guys. Halflings, goblins, etc. There's a standing joke that it's transference on my part (I'm 5 ft 4 inches) and they joke that while they are happy handling dragons and giants, the short ones are really scary. The entire group (at 8th lvl) once all got taken down by an equal number of underequipped goblinoids (CR 6 each). And they absolutely refuse to go up against a gnome, since that would be suicide <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 3442756, member: 198"] Since the campaign is very heavily anti-dungeon crawling, the PCs usually have only 1 encounter in a given game day, sometimes two, and only very rarely three (IIRC, in 56 sessions, they've had 2 or maybe 3 sessions with three fights in a day). Most of the time, their fights are anywhere from PC level - 1 to PC level + 1, so they should be fights that they (esp. considering power level and there being 5 PCs) should win pretty handily. But thus far I've managed to challenge them a lot, with PCs being beaten down badly almost every fight. Until they hit 8th lvl or so, I literally never used a PrC on an NPC and very rarely used non-core material, and it was never an issue challenging them. Without the swashbuckling card rule for saving PCs, we'd actually have had one PC death every two sessions. The campaign actually works out perfectly for me, since I prefer running enemies and encounters that should be an easy win for the PCs and make it challenging through use of tactics, circumstances, etc. One of the things I discovered is that using classed or advanced creatures is the way to go, since a little judicious thinking lets them punch much above their supposed weight. Funnily enough, what gives my PCs the most trouble are the little guys. Halflings, goblins, etc. There's a standing joke that it's transference on my part (I'm 5 ft 4 inches) and they joke that while they are happy handling dragons and giants, the short ones are really scary. The entire group (at 8th lvl) once all got taken down by an equal number of underequipped goblinoids (CR 6 each). And they absolutely refuse to go up against a gnome, since that would be suicide :D [/QUOTE]
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